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Dalvichan

Dalvichan

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Dalvichan
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  • I had the same issue and mine came into effect right after interacting with a Springtrap door for the first time. I hadn't done it in a game yet and I didn't do it again, my audio stayed bugged the rest of the match after that.

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329464#Comment_3329464

    i already did, so feel free to reread the thread and familiarize yourself with what i said

    i am begging on my hands and knees for you to obtain the patience to wait the ten minutes between finding the key in one game and equipping aura reading addons in the next game. you're already playing a game where the most important core mechanic is waiting for a progress bar to fill, certainly you can wait for the next game to come around. the BP you obtain throughout the game are also not usable until after the game finishes; do you think we should remove BP? because I don't

    the ultimate irony of this is that I do think that green keys should be reworked, because right now the aura reading provided by keys in general is almost always not powerful enough to justify bringing them. it's just that "i can't use it the second i get it" isn't a valid reason for keys to be removed from the game in general or chests specifically

    Haven't visited this post in a while, thanks for all the support and great ideas! I already wrote out this message once and it disappeared, bummer. Regardless, here are some responses/thoughts to the general discussion that has happened and what sparked this post:

    Responding directly to @ratcoffee , I can appreciate what you're saying and that you can use it in the next game if you escape with it. That being said, DbD is about time management, and your most valuable resource in a game is that - time. When you're taking time to open a chest (as you said, 11 seconds) and it yields a key, that resource in that match was wasted. Survivors must balance their time against the killers to achieve their goals before the killer does. Even brown items out of a chest are more useful than a green key, as a brown medkit provides a full heal and a brown toolbox provides 1-2 sabos depending on how efficient you are.

    The base problem with the green key is that it is unusable at its core. When spawned without addons, it does not provide even the base benefit of aura reading, as all other keys do. Having an item in the game that requires addons to function spawn in a chest without addons isn't feasible. I'm not on the side of needing to make it open hatch - I think there's plenty of options that do that already. Green keys are actually a hold over from before the hatch change. Previously, they actually had value, even without addons. But since the changes to the hatch only spawning on the last person, the key was rendered useless in relation to hatch. They should have been reworked when the hatch change was rolled out, but it was an oversight.

    Personally, I believe the best solution to them is to prevent them from spawning in chests for this simple reason: people who like playing with them, can get them in their webs, and can put addons on them. People who don't like them can avoid them. Every other item in the game has in-game and immediate value versus cost of resource to collect it. Green keys don't, which as someone else has stated, is like giving a killer an ability they can't use unless they pick addons outside of a match first.

    My final proposal would be between two things: either give its base aura reading, or remove the code that allows it to spawn in chests.