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CookieOfChaos

CookieOfChaos

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CookieOfChaos
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  • Maybe change it so that you cant get matched the same Killer twice, lets say every... 2h so if you have to face that one killer you cant stand at least you know you will have peace of mind for a little time.

    Alternatively show us the killer. Killers can see the Items of survs, so they know what to do. Problem is killers cant change their specific powers.


    Sidenote... What if Michael gives his Mask to freddy.... stalking nightmare? hummmmm

  • Sounds like a good Idea. With 1 and 2 on keyboard you already can make gestures why not using a few more for exactly that. if you are being hook camped you can press 3 if at least 1 surv is in 48(maybe) meters range and everyone in the radius will get a formatted chat message "<Surv name> stay away, it is here." or similar. So survs can not spam this and there is some kind of condition that need to be fullfilled to prevent misleading infos.


    And in addition to the pointing and "come" gesture maybe add a nodding and head shaking, just basic things nothing too specific.

  • there are some things that could be done in my opinion.

    Tunneling: If the Killer decides to tunnel, he really should be in a tunnel with the surv then, meaning, no more notifications for the killer, no failed skilcheck warnngs, no tinkerer warning, no nothing, just the kille rand the surv in their tunnel. after 1,5 - 2 min the outher sight of the killer blurrs, becaus he is so focused on the surv... thats what a tunnel is, so if killers decide to enter it, thats the price they have to pay. starting a "tunnelng event" could be like this huntress thing.. where the red stain wanishes after some time of chase.


    Camping: Similar to tunneling. The killer is so focused at the hooked surv that his outer sight blurrs and there are no noise notifications anymore, so the killer CAN camp but has to pay a price for it.


    Gen rush: If more than one surv making a gen the bonus decreses over time, lets say 2 servs, every 10 sec -5% bonus, 3 survs every 7 sec -10% bonus, 4 survs every 5 sec -15% bonus. Something like that.


    And for both: Angry Entity: If both Killer AND Surv staying in 5m of the open or closed hatch, after some time the entity gets angry and kills the surv after some ammount of time and the killer gets a heavy malus of emblem points (maybe he cant have irdescent, only silver as maximum, something like that)

  • a much better way would be to seperate "the top 5%" as devs call this group, per opt-in. if you CHOSE to include that players in your matchmaking it is fine, but if you don't want this kind of gameplay, you will be spared from it. the most problems and the breeding ground for most toxic people is the fact that it is still very common that you get mouched in the first minute by tunneling and hook camper without any chance of counter. a 400h player is simply not experienced enough to compete with a 3-6k h player. seperating this groups per opt-in would in my opinion helps a lot for the game culture