ConvoBreaker
ConvoBreaker
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- ConvoBreaker
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2 things.
1: A lot of perks got an unlisted change, in that they changed from modifiers to haste, which is a far weaker bonus! Clarifying if those still be changed to haste is very important for proper feedback!
2: The current Abandon system is so bad for MMR that the best killers in the world are slowly digging down into brand new player MMR and below while any survivor that isn't killed first (which is the LEAST representative of someone's skill, the killer just has to focus someone sometimes!) cannot lose MMR. It is already affecting me, who took a 2+ year break so I have a lot of characters to prestige still, a lot. I don't abandon so I can squeeze the most points out of every match. This already means I'm constantly getting teammates with less than 1k hours because they just don't know what the abandon feature does. I've been left on hook for no reason already.
The Abandon System legitimately needs to be emergency disabled and everyone's MMR needs to be brought back to what it was the day before the system was implemented. Or at least as close as possible. You do not want brand new players who bought the game for FNAF going against 10 million hour slug lords. It needs to be a more nuanced system than it is now before it's implemented again.
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A Proposal: Instead of making the drones dash like Wesker or Victor, make them fly forward with speed ramp up and limited turning like Pinhead's gateway chains. This would enable them to both actually feel like flying drones, and bring back a now missing projectile style. They would almost definitely have to be sent back after every hit, but you could extend the duration based on the battery life left on the drone. (the drone dive-bomb could also not actually end until it hits something, and start losing altitude once the battery runs out) Like imagine someone dive bombing into a jungle gym from above in a huge arc artillery style because their drone used its full battery life for a hit. Clip central.
I really don't want free injuries as a killer design whenever possible, as it just means survivors are doing gens instead of healing and less dramaturgy means I get less free exposed downs on people using it in my face. Making something that can be dodged meaningfully and is a skillshot makes it more satisfying for both sides. And it won't be too punishing to miss, as she can immediately deploy another drone or switch to another immediately afterwards.
CONS: I'm not sure entirely removing her, even with how little fun some parts of her old playstyle, to make her a fusion of Unknown & Victor/Pinhead is a good idea in the first place. A lot of people bought her for a simple killer that had good tracking and whatever else she gave for free. Like the current Freddy rework is literally the best of all his previous iterations. If you really want the slow, aura reading Freddy there's an add-on for that now. He always has dream pallets. The Dream snares add-on could probably be a little better but it's there if you want it. Legion keeps the main idea of vaulting over pallets so you have to play chicken with them and getting multiple hits in a row to this day.
This is completely changing a killer into something else entirely. I think PixelBush might honestly be on the money with her. Keep the map-wide scan, keep the EMP dart, but don't make her a dash killer at all. Let her do her mid-chase scanline things but now instead of it being a death sentence of deep wound and hindered and haste, it's "dodge this explosion" which is still way more fun. (also removing clawtraps manually might be kind of insanely strong ngl? They should probably be a set duration.)
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I'm scared about Blood Warden and Head Traps not getting changed or pausing the timer when active, can we get a confirm of either of those?