Camelphillanthropist
Camelphillanthropist
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- Camelphillanthropist
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The anti camp mechanic works ok but there are still quite a few situations where the killer can camp anyway they just have to be far enough away from the hook that the metre doesn't go up but they can still be pretty near and well within view, not to mention basement camping is still quite strong. As long as the killer can cover a main route into shack or the building basement is in, they can still guard the hook. I get that this is very situational but its happened to me quite a few times. Proxy camping seems to have gotten more common with a lot of killers never going far at all or using their power to go and come back all the time. I feel like a lot of this is very easy to deal with if your in a SWF but for soloq these strategies can seem to be pretty unbeatable.
I would also like to see more in terms of anti tunnel. It seems like every second or third game I get hooked 2 or 3 times in a row instantly. I get that its a viable strategy at the really high levels but its a very rough experience if you are mid/low level in the game. Also noticed that in games where a gen pops before the killer has hooked anyone they just tunnel the first person they find to death. I like to play quite altruistic and usually to try stop a tunnel if I can, but this seems to be getting harder to do as well. Most killers just wont switch chase and/or use their respective powers to hit around you. There are perks that can help you not get tunnelled but I think its not fun that you have to run them just to stay in the game a bit longer. Most anti tunnel perks are okay but don't really solve the problem.
If you as a killer have to tunnel someone out of the game to stop you losing without a kill then tbh you have already lost and its just not fun that whoever you tunnel gets punished for that
Tunnelling is an issue that's probably quite hard to see on statistics but my point is its really not fun to play against and would put a new player off pretty quick. I'm not sure exactly how to counter a lot of these issues but I think it definitely needs some more attention