Caboose4
Caboose4
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2605706#Comment_2605706
It's usually because they got distracted (important phone call, someone at the door, urgent bathroom emergency, idk, anything that life could throw at you). So telling people, "don't do that" isn't going to work.
Good, you answered the question I didn't ask you yet. If this is the situation you find yourself in, it shouldn't happen so often that it needs to be addressed by the game developers
Comparing LoL and DbD isn't going to work, LoL has a much higher average match time, and having one afk teammate in that is going to waste a lot more time, so it could be fine to wait a bit more to be sure noone is afk
The biggest problem is DbD (apart from balancing) is queue times, and kicking people would make it worse
A pop up when the game is starting would help, yes, so nothing against that
It shouldn't happen so often that it needs to be addressed? I had an afk teammate just today and despite our best efforts, we lost the 3vs1. So there's that.
And the average length of a game is 10 - 15 minutes compared to league's 28 minutes. It's still a long, frustrating time to have an afk teammate.
And the biggest problem is queue times? Games start pretty darn quick for me (less then a minute), survivor or killer, so idk where you're getting that. There's 55k people playing right now on steam.
This big issue could be solved by the devs with a small, quick fix so I don't know why you're so against it. But I've said all i have to say.
I know better than to post and argue with people here but i just don't feel like keeping quiet about an issue that is just so easy to fix.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2603818#Comment_2603818
I'm not upset at all, I'm explaining my points and why the Ready button works like that
Of course, sooner or later someone who is not afk will join, but why should the other 4 person be punished by waiting more to play because of them?
The possible solution is simple, and everyone already told you: don't queue up and then go afk for long periods of time
Heck, between finding a match, the 1 minute timer, the offering screen and the loading you should be fine even if you simply check on the game every 1 or 2 minutes
You argue that the other people are being punished by waiting for someone who isn't afk. They are actually being rewarded by not having an afk teammate in their game. Having an afk teammate would make their game a miserable experience and waste much more than 1 minute of their time.
In response to your solution.. people don't go afk for long periods of time on purpose. It's usually because they got distracted (important phone call, someone at the door, urgent bathroom emergency, idk, anything that life could throw at you). So telling people, "don't do that" isn't going to work.
Let's look at League of Legends. First, you need to queue up and press 'accept' when the screen pops up. Then, if you don't select a champ before time runs out, you get kicked and people have waited around 5 minutes by then. So we don't have it so bad at 1 minute.
So, what I'm saying is that situations where people are afk are going to happen no matter what, unless of course there is some system in place to stop it.
I'm making this argument despite me being the one who was afk. That's how annoyed i was that this game didn't just kick me. It bothers me that there's a second 'ready' button that obviously doesn't function like a 'ready' button. A 'ready' button that readies up for you is just as useful as Hearthstone's estimated queue time that changes itself as time goes by. It's always going to be correct if it corrects itself. Anyway, you get the idea.
One solution would be for the client to pop up in front of anything else you're currently doing on the computer when the game is about to start, just like League.
Another would be to have the 1 minute timer be reduced to 30 or 45 seconds and to kick people who aren't ready, either at 5 seconds or 0, while allowing new people to join afterwards with the timer reset.
Or both solutions combined.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2597057#Comment_2597057
I agree with you here.
A player has to click "ready" to search for a match initially - if you're not committed to playing that match why search for a lobby in the first place? The reason that the game readies up automatically is to avoid trolling, those that would wait until the last few seconds and then unready so the rest of the players are waiting all over again. The countdown gives ample notice of the game about to start.
What you're missing here is that I always encounter afk people, both survivors and killers, possibly due to the same reason i had in my original post. I'm just saying that making the "ready" button actually act as a "ready" button and not just a "start the game faster" button, there would be less afk people in this game.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2598679#Comment_2598679
Is that your "good point"? That's a (bad) suggestion..
What you don't understand is that you shouldn't be in the queue in the first place if you're not ready to play, so it doesn't make sense to implement something like that
The countdown before the game starts is there to give players a bit of time to either coordinate with the rest of the team, or prepare a counter to what they see in the lobby
Imagine what would happen if they catered to people like you who click READY and then go elsewhere:
The other 4 players would join a lobby, stare at their screen for 1 minute waiting for the countdown to end, suddenly the 5th person is kicked out and they have to wait until someone else joins the lobby
Now imagine that the "someone else" that joins is again someone afk, and they get kicked out after another minute, all while the other 4 people are there, waiting
And so on, it could go on forever
Why should the 4 people who are ready to play wait longer because someone who is NOT READY decided to queue up to play?
I don't see why you're so upset. I often encounter afk survivors and killers. All i did was offer up a solution.
You're imaginary scenario doesn't make sense since not everyone that joins afterwards will also be afk.
So before calling my idea bad, give me a valid reason why and maybe even a possible solution if you're feeling up to it.
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2598423#Comment_2598423
Sorry, what are your good points again? I didn't see any good points in the post sincerely
You see, the only way people can troll right now is by leaving the lobby when 16 seconds are left, and you suggest making that a feature?
What I'm suggesting is simple. The timer should count down to 0 whether or not a person is ready. The people who aren't ready are kicked, allowing new players to join. That's it.
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I like how most people commenting just avoid my good points just to say, "don't start a game if you're not ready."
And for the people saying it's to avoid trolling, kicking the people who aren't ready would have the same effect as them unreadying in order to troll, only they're gone now. There honestly shouldn't be a 1 minute wait anyway. You have all the time in the world to choose your perks and stuff before starting a game.