Brittany371
Brittany371
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- Brittany371
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Actually, THIS right here is the real dwight. he won the right to have a character made look like him through a charity event bhvr had long ago. https://clips.twitch.tv/OnerousGeniusPorpoiseSMOrc
you can also see it in this video by the devs on their youtube at the 34:00 minute mark.
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all survivors, even their alternate skins are 21+
the devs have stated this many times and its for legal reasons, all survivors (and killers) have to be the universal legal age which is 21 even the twins (yes victor too) will be 21+
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its something they want to do, and hopefully we will see it in the game some day
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@Shadowporn said:
There are too many swf players who do have a god complex even though they're not even good. This would be a simple solution to punish those.
3 person SWF group = -15% action speed
4 person SWF group = -30% action speed
Duo queue isn't strong, it differs very little from solo queue.
Just 3-genning every game doesn't always work, this isn't 2018-2019 where survivors didn't pay attention to it.
so first off, the devs have repeatedly said they arent going to punish people just because they are playing with friends so thats not gona happen. Second of all doing gens together is already slower than doing them solo. You arent ment to win every game just like you wont lose every game. Everyone wins some and everyone loses some.
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you say look at other games so ok lets look at other games. Lets take conan for example, a very huge game, very popular game, made by a company that has way more hand and $$ than dbd. Their last update broke their game so badly people could literally only play single player and this lasted weeks. Conan has always had several severe game breaking bugs/crashes etc but they never talk to their community like the DBD devs do, and this is where the dbd devs stand out among the more 'well known' companies. Ark is another great example. Constant game breaking bugs that dont get fixed or months/years and they rarely communicate any issues. The dbd team might be much smaller, but they communicate a million times more, and usually better than bigger game companies/devs. and they dont even have to but they love their game and community so they try to communicate as much as they can when they can.
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the spirit changes were: Collision during Yamaoka’s Haunting, Window vaulting animation, Adjusted speed curve post-phase, Add-on changes to 6 of her add ons, one of them being a big one most people use (prayer beads)
she already had her rework. legion is constantly getting add on changes so he should just stay on that list and never leave lol. They have confirmed pig, legion add on changes, hill billy, leatherface and myers. they never said 100% huntress. If you want your list fact based you should update it to be true on what has happened and has been 100% confirmed otherwise it will just stay as an opinion based list, which there is nothing wrong with that at all but some people wont take it/you as seriously. Showing proof of what the devs confirmed as well would help those that have never seen it mentioned.
example
pig most likely wont be getting a huge buff like alot of people thinks she needs but she is getting an add on rework Soon™
the last word i had seen about ghostface was that there are no plans to change him yet
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@AntiJelly said:
Killers that have received add-on passes or reworks:
✓ Hag
✓ Trapper
✓ Wraith
✓ Freddy
✓ Nurse
✓ Doctor
Killers that definitely will be receiving add-on passes or reworks:
✓ Hillbilly
✓ Myers
✓ Huntress
✓ Leatherface
✓ Pig
Killers that have not received nor are confirmed or unconfirmed for an add-on pass or rework:
✓ Clown
✓ Spirit
✓ Legion
✓ Plague
✓ Ghostface
Killers that probably won't be recieving an add-on pass or rework (in my opinion):
✓ Demogorgon
✓ Oni
What are your hopes for the future reworks or add-on passes? What do you predict?
EDIT: Every Killer has received changes to certain extents, and I've organized this based on Killers that have gotten big fat themed updates. On another note, just because they have received these changes doesn't mean they won't receive more. Trapper definitely needs more buffs still.
spirit already got an add on change and slight rework
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@Kliah said:
"They're nerfing all the slowdown perks so none of them can be used together, removing Bloodlust without changing the maps (which means Survivors can run around a car all day and Killers other than Nurse will literally never catch them), they're removing the BP gain from BBQ, they're buffing a bunch of less used Survivor perks like Small Game, they're removing the ability to turn with Billy's Chainsaw and giving it a cooldown, they're removing Iri Heads and adding several seconds of windup to her hatchet throws" Terratox
Found this on the steam forums and I could not believe some of the stuff in here. Did I miss something?
from the dev stream on janurary 23, 2020:
(these q&a can be found in the forums posted by the devs as well)
Will other slowdown perks get changes as well?: they have to consider games using to make slow down perks in one match. their goal is to make them less obnoxious when run together, but still strong when run on their own.
are you looking to improve weaker perks?: yes. perks planned to be changed due to small usage: small game, cruel limits, any means necessary, slippery meat, vigil, this is not happening, technician.
will commonly used survivor perks get the same treatment?: (d strike, borrowed time, adrenaline) Lithe is used more than all 3 of these perks. These perks are not used nearly as much as self care. Self care most used survivor perk-ruin most used killer perk. Self care sticks out alot but significantly lower than ruin, but isnt as problematic/not cause problems so no plans to change it at this time.
will there be more gen slowdown perks in the future: its not impossible but they will be very careful with how they interact with other perks. they do not want 4 slow down perks to be meta.
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This has a high chance of not happening. To quote the dev stream from 1/23/2020:
- will hex totems get a respawn mechanic?: very unlikely. if this were to happen the perks would have to be made weaker. If killers were to reset it, it would have to take alot of time due to the amount of power hexes and have.
- have you considered making ruin non hex?: considered it and didnt seem right. if it wasnt a hex perk they would have to make it weaker.
- have you thought about keeping the no great skill check progress part of ruin?: if ruin doesnt do the job they expect it to, this is an option they might consider doing.
- will you remove the notification survivors get when ruin is active?: hex system as a whole notifies survivors when they are affected by a hex, if they remove it itll become inconsistent with all other hexes.
notes on the forums from the stream can be found here: https://forum.deadbydaylight.com/en/discussion/123658/live-q-a-recap-january-23rd-2020
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if you enjoy the game and play alot i recommend p3 anyone you like to play, if you decide to do it later on, its somewhat of a waste with all of the points you put into them after they hit 50







