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Bradberry12

Bradberry12

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Bradberry12
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  • @vladspellbinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/2087461#Comment_2087461

    I'm tired of people always bringing it around to the points. Most people who facecamp don't care about the points. If you play Killer often enough, even just getting one or two kills you'll make points hand over fist. Even without chase, even without a lot of hits, even without using your power. The shear fact you can get games really fast as Killer the number of points you make per game may be low but you are getting so many games it doesn't matter. And by facecamping you get good Survivors who know how to deal with it to make the games go even faster, because good Survivors will finish gens against a facecamper.

    So, no, "They don't get any points" isn't an answer, or even a factor. Nor is rank. Depip, black-pip, single or double pip are all non factors. Because, again, the facecamper doesn't care. All the facecamper cares about if getting their one, maybe two kills. What needs to happen is there has to be some punishment in the trial when it comes to facecamping. Not just in the game because that's what the points are about and the Chaser Emblem punishment for being near a hooked Survivor. It has to be related to the trial itself.

    There needs to be something that actively punishes facecampers for doing so. We already have things that care about distance between players that are not attached to chase, so it is not like we can't check that. I think that it should be that if there is no other Survivor within say 26 meters of the hooked Survivor but the Killer is within that distance the hooked Survivor's hook counter doesn't go down, be it stage one or stage two. Doesn't matter if the Killer is Undetectable or not, if they are with-in that distance with no other Survivor the hooked Survivor can stay on that hook for literal hours and never progress.

    This would fix the problem of Survivors looping the Killer near hook, like I have been told was the case in the Olden Days, because they are in the distance them being there is detrimental to the hooked Survivor.

    One thing that would need to change is that other Survivors can't see hook progression of other Survivors. I think this would actually be beneficial overall because it would incentivize people to go rescue sooner rather than later. I've had a lot of games as Survivor where I waited on a gen as long as I could before going to save someone because I knew they could just keep mashing space and it wouldn't matter if I got there with only a fraction of a second left before the hug if I tap their waist before it happens. So not knowing how long someone else has on hook would make some interesting game-play decisions and allow them to make use of the now hidden information in various ways.

    A lot of updates are about giving Survivors more information, but there are some things that by not knowing could make the game more fun over all. We should not be afraid of taking away information we do have in order to gain a better over all play experience. I know I'd give up hook timer and hook states being displayed if it meant never having to deal with another facecamper again in less than a heart beat. Shoot, I'd give up total gens repaired on top of those two if it meant not having to deal with that sort of Killer.

    Your job is to kill the player characters, not the fun of the game. Facecamping kills fun and maybe one player character. Something needs to be done about it.

    I say all of this as a Killer Main who plays Survivor because of The Archives and so on. I don't facecamp, and seeing other Killers do it makes me not respect them.

    This exactly. Maybe whenever a killer hooks a survivor, there is a second but distinct terror radius that only a hooked survivor can hear. For each second that the hooked survivor is in that terror radius is a little but faster the teammates work on gens or they move slightly faster. Not saying that EXACTLY but saying something like that. Also, thank you so very much for making at least a few people aware of this problem.