Blazing91
Blazing91
About
- Username
- Blazing91
- Joined
- Visits
- 38
- Last Active
Comments
-
Another game another lopsided match.
-
how much more evidence is needed till this is fixed.
-
This is so one sided it’s not even funny I get with survivors it can be tricky at times but this game should have been called before it even started. Please fix the stupid matchmaking!
-
This is every ######### game at this point where I’m getting down tiered please fix!!!!
-
I know how you feel and it will keep happening unfortunately until the devs do something. Also I take out the names or the mods will get upset.
-
Thanks Cenoflame I had two copies of the images must have hit the wrong ones by accident. As for Pulsar I like to request you give evidence as to how this isn’t broken or leave, much like in game I don’t tolerate trolls.
-
These number are complete out of order I’m a rank 9 killer and on average getting 2 or more top tire survivors none stop. I can’t even learn how to improve because I’m getting my skull kicked in so hard. I like the challenge this game brings but consistently getting the run around is insulting, if your gonna have a ranking system use it please.
-
@Impact said:
@Blazing91 said:
So how do we go about fixing this? My suggestion is lets completely redo ruin to where its not so toxic. I've personally been thinking to make the game more interesting depending on kill/survivor rank the repair time slightly increase as you level up to make it more challenging the higher you go.
I agree that some of the game mechanics, including perks like Hex Ruin, ideally need to be "geared" according to survivor rank. The same game mechanics, such as perks and add-ons, have the same rules and stats, despite player ranks.
I believe that the game needs an overhaul to balance game aspects according to player rank. Changing gen completion times according to rank, would be a good start. Perhaps then we'd see a refreshing change were Ruin is not so heavily used at higher ranks?
Also, I believe players should have individual ranks per killer. So a player could be rank 4 spirit, but rank 12 clown.
@Impact said:
@JawsIsTheNextKiller said:
Most of the people on the forums are in the red/purple ranks. That's why there is typically limited support here for fixing Ruin. Red rank survivors do not see a problem with it - They can hit the greats 90% of the time and also know the Ruin spawns. The problem with Ruin is for all the other ranks. It sucks as a survivor because its tedious to deal with and it sucks as a killer because you feel that you have to run it, because there aren't other perks that are good enough to slow down gen times effectively.
I agree.
Ruin should, to quote a well-known YouTuber: slow the game down just a lil' bit. But it's affects are too varied depending on map, RNG, perks, add-ons, killer type and player ability. Ruin has the same mechanics for red ranks, were it's often a slight hinderance, as it does yellow ranks, were it's often devestating.
There are too many games were, as killer, your Ruin totem gets destroyed within 30 seconds. But there's also games, as survivor, were the totem lasts most, or all, of the game. If the killer is strong (player skill, killer type, perks, etc.) or the players are weak, then Ruin can be overkill, unnecessary and not fun.
There are other perks that slow down generator progress: Corrupt Intervention, Pop Goes the Weasle and Thanataphobia.
See this is the kind of thinking, I’m looking for a meta change. Where ruin isn’t the end all be all staple that every high tier killer has to have. My biggest issue with ruin is the negative progression and stalling when you hit good skill checks. As a player you’ve been shown from day one this is a positive thing to do, now their punishing you for doing the right thing. This is counterproductive and can be highly discouraging.
Now many of you have question my rank. Yes I’ve topped out at survivor 4 (almost 3 miss that last pip every time), as for killer I’ve topped out at 9-10 don’t honestly remember I don’t play killer much as I spend most of my time with friends playing.
Now that its out of the way. Let’s talk about why I didn’t want the get good comments. Skill is relative and that why I really like Impacts quote he sees that and the big picture of how the perk effects the game. I want the game to develop forward making things more challenging for both sides. However, you can’t build a game for only the top end competitive players, casuals must consistently be a consideration in game play. With that said like impact stated most people on here are the higher tier players. Then I like you to consider if you truly want a challenge let’s make a campaign to the devs to adjust generator repair time based on killer level, and have ruin adjust to help shift the meta. This make the game consistently harder for survivors the higher you go but one of the greatest weapons of high level killer has would be striped away forcing all new builds. I understand this can be a slippery slope but as Impact stated ruin current just has too varied of an effect on the game to allow it to continue as it currently is.








