BingyBong
BingyBong
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- BingyBong
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In general, I think the idea of making losing more fun is a great idea. The community I feel sometimes forget this a game, with people on both sides that can have fun not necessarily at the expense of the other.
Specific counter-points to OP:
1) blurring vision makes it only harder, for example to hide from the killer when downed and to find hatch if possible. Assuming the survivor is going to die, these things offer hope. Removing that hope for a visual effect is not more fun or interesting and actively hurts the already soon-to-be dead survivor.
2) If slippery meat doubled hook-stage 1 time, it'd become a really strong perk that allowed more time for unhooking before stage 2, offered increased Kobe chance without any real consequence, and severely punishes any killer (proxy) camping by allowing more time to be on the hook. Regardless of better or worse, in short, I'd see no downside to this perk. That to me goes against the survivor perk mentality of the devs (Deliverance has a requirement i.e. safe hook, and a punishment i.e. broken)
3) It wasn't clarified if the skill checks replace repeatedly pressing a button to stay alive. I'd hate to die simply because of a missed skill check, which rarely happens but does happen - I imagine it'd happen moreso if I also had to keep pressing a button.
My suggestions:
1) When downed, give survivors a pebble to throw (pebble is a pretty terrible albeit very fun perk). It's just silly enough, with a dash of hope of useful that I think survivors would relish it. And seriously how affected are killers by pebbles? Moreso if someone is downed and you know it's something they could do - it's like dead hard and no mither; if they have no mither they have dead hard. Makes it moot a lot of the times.
2) Change phase 2 hook so that constant tapping is removed. Like the OP, have skill checks but make it a three strikes and you're out to forgive some missed skill checks - anyways visually there's so many spikes yet the survivor only holds back 1. Have some stab them in a leg or a hand for each missed skill check before finally taking them.