Avatar

BigBrother84

BigBrother84

About

Username
BigBrother84
Joined
Visits
10
Last Active

Comments

  • Behaviour is using an old recipe: there are 5 players in every match.

    Make the game fun for 4 of those players (survivors) and unbearable for the other 1 player (killer). At the end of the match 4 people are happy 1 is upset.

    Why is it survivor sided:

    • * A perk being or becoming a hex is always a nerf (example: hex ruin), hex can't be reset once cleansed, killer cant choose where to put the hex so it could be in plain sight. Boons are buff on perks: survivor can provide others with extra skill, a survivor with no healing item, no iron will and no unbreakable could get all those perk out of other survivor totems having room for 4 extra perks, Boons can be reset once destroyed, survivors can choose where to put them.
    • * Tapping gens to stop regression. After a killer kick on a gen a surv can use 0.01s just to tap the gen and stop regresion, they can even do it in some chases. So the killer is forced to use hex ruin or pop goes the weasel to get something out of kicking gens, so the killer now plays with 3 perks to choose.
    • * 99% opening exit gates. Survivors can open exit gates up to 99% then rescuing, or doing whatever they want because when they need to escape exit-gate will take less that 0.1s to actually open, ie, late game is mostly controlled by survivors: they even control when the end game collapse starts (in most scenarios)
    • * Voice chatting (vc): yes this is cheating and Behaviour can't do anything to avoid this, the only solution is to implemente vc inside DBD and assume they are gonna use it and buff all killers in response. Why is vc cheating? R/ it is an illegal advantage: the hard part for survivors is that they do not know the map, they do not know where other survivors are, or where gens are located and they have to make an effort into cooperate: there are perk for each of those skills: bond, empathy and perks/items to mark places in the map as gen locations, there are perks to coordinate the rescue out of a hook, etc. With vc they get all that for FREE. Now there are complicated killers, assume I use a software that helps me aim hatchets with huntress: that is considered cheating, or I use a software that helps me locate survivors or helps me blink with nurse: that is cheating because it is an unfair advantage non implemented in game: sane is voice chatting. This gets even worse if you combine vc with things like tapping gens or 99% exit gates.
    • * The 1 vs 1 scenario. Many survivors (that practice several hours a day) are able to sustain a chase with killer for far too long, some times with the killer unable to catch them. Casual player cant win again those and it is true there are super trained killers who can get them even with more disadvantage the problem is the probability of playing vs a "pro" player. If you play killer there is a high probability that at leas 1 or 2 of your survivors are super skilled. If you play survivor (since there is 1 killer only) the probability of facing a "pro" killer is 75% lower.
    • DBD was suppose to be a horror game where you hide and run from the "monster" (called killer) with the extra benefit that the killer is controlled by a person and not an IA. However DBD had become something more similar to an fps or a fighting game where survivors face the enemy directly and are able to win. Most of the time killer is more affraid of survivors that survivor are from the killer.
    • I personally only enjoy game lately with only 1 or 2 killers like trapper or pig who have a different game play and catching survivors does not depend of having 5 hours/day of practice.