Benjamin8693
Benjamin8693
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This is actually a pretty creative idea! I think it works even better if you consider invocations are done in the basement. Upon completion, I can imagine some sort of animation happening where the entity brings you onto one of the basement hooks.
That's a little bit different than the idea you proposed, since you'd still need a teammate to go and bring you off the hook. Plus you open yourself up to the chance of going 2nd, or even just flat out dying on first hook if the killer decides to defend basement. Perhaps it could be balanced in other ways to compensate for this, like a quicker invocation duration or better effects.
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@jajay119 said:
I disagree in a way that it's not a communication issue because I've had plenty of matches where I'm doing a gen and someone else is too, but the third person isn't. I spend as much time as I can on the gen before I decide to leave and then normally when I'm half way across the map, the other person has come off their gen and then the third player has decided to unhook. If there were an 'I'll go for the unhook' emote like the mobile version had I'd like to see how that impacted gameplay.
Similarly with all the proxy camping and slugging going on at the moment, people doing gens often come off to try and help and then it can snowball from there whereas if you can be told 'don't bother they're camping' it means you can stay on gens for far longer.
So, I agree with you that survivors not doing gens is an issue, but I do think communication is an issue too.
"If there were an 'I'll go for the unhook' emote like the mobile version had I'd like to see how that impacted gameplay."
Something like this would definitely help, as more communication is always better. But even so, I find it bewildering when situations like this happen. Ever since they added the interaction icons that let you know what your teammates are doing, you can infer most of this without communicating. Let's say we have 3 people on gens, 1 on hook. One person gets off their gen. You can logically infer that they are either about to engage in a chase, or are going for an unhook. After a good 10 or so seconds you could probably tell if they have begun a chase or not.
It boggles my mind when I get off my gen to go save, no chase is going on, and then one of the other two people on gens decides they should try to save, too. How hard is it to infer one's actions based on these icons? Sure, you won't get it right 100% of the time, but I would say more often than not they are a good indicator for what's going on in the match.