BanYamano
BanYamano
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- BanYamano
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I play both sides and have reached red ranks with both(dosent matter to me but that’s what this community needs to see or they won’t bother reading anyway right?)
BT needs no nerf. Period. It is one of the most balanced perks where even if u aren’t camping or tunneling, it is annoying but it’s just for a safe hook rescue. In fact maybe it’s just the fact that I usually play ghostface, but it isn’t an issue for me. Even then, my experience with BT is that it procs on 2 occasions:
killer is camping or tunneling(which ironically dosent help because then unhooked gets grabbed but wtv)
or
killer is patrolling or coming back to the hook, where he may tunnel
in either situation, I feel it’s fine. As a survivor even if the killer dosent down you, it wastes you or your teammates’ time. In fact in certain cases I resent it because it wastes my adrenaline. As a killer you also will be sure that unless they are in a chase, they have to mend and it’s pressure.
DS is smt that should’ve been fixed long ago. I understand why it was made and how it’s necessary, however it is a pain for both survivors and killers to have to wait 60 seconds slugging or to be slugged for 60 seconds. Most of the time I just choose to eat the DS because I’m confident, but it is painful to only have gotten one hook and to get DSed at 56 second mark even though I’ve never even seen them before that point. I feel that a better fix would be
- get rid of allowing them just a 60 second timer
- making it so that if I hook or chase another survivor for let’s say 20 seconds it goes away
- make the timer go down faster when outside of let’s say double the killers terror radius(since that’s usually linked to speed and ability to down) this makes it fair so that a killer that’s not even considering tunneling and the survivor just goes down at the last 10 seconds to help a teammate
for those who say DS is perfect, I don’t know about that. It’s in a good spot for survivors but a pain for killers. Ppl complained about ruin but DS is the equivalent of that for survivors. Also please the skill check argument does not work. Anyone who’s played even to yellow ranks will be able to hit that skill check most of the time. For those saying it’s has counter play because you can dribble’ then it’s the same as how ruin has counter play, just hit skill checks.
Now for DH. Argh. I used to love this perk. But with dedicated servers and killers always baiting, I think I’d rather proxy off the time they bait and have an extra perk(like resilience) than DH. Nerfing it now is gonna cause an uproar because it’s essentially making an already situational perk not only not used for said situation, but used in the Low skill denominator method called ‘DH for distance’
overall these are my thoughts, if you disagree please don’t just say the same few arguments which have already been addressed and actually find a proper way to fix this. Thank you
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This whole thread sounds like a new survivor or killer not knowing the game lol. Before you keyboard warriors go around and stuff, yes I’m a killer main, however it does sound like one of those ‘I lost badly even though I think I’m good against this killer so they need to be nerfed’ pleas. I main stealth killers so I have my time with wraith, however I prefer miers and ghost face more. Wraith dosent have a cooldowns because unlike other killers, he dosent get slowed, can’t Attack and needs to essentially give a warning before he can Attack. Others make up for this by lowered speed in stealth(pig in crouch or tier one miers) or a Long cooldown and the stealth can be broken(ghostface) however for wraith, he needs to channel to cloak, giving a map notification sound and same for uncloaking, including 2 bells as a warning when he cloaks and uncloaks. None of the other stealth killers have such an issue. All of them do share audio cues like walking and yes in dedicated servers sounds can be broken but the same goes for killers so that’s not an excuse.
Along with that, many complain that stealth killer being given undetectable is a buff, however I feel it was a given(having played survivor myself) and a stealth killer shouldn’t be seen by any survivor deciding to run OOO or alert especially while they’re in their hidden forms. Nerfing a already(in my eyes even as a stealth killer main) bottom 3 killer(above legion and leather face) would just encourage that everyone play the same killers that are top tier(nurse spirit hillbilly) which just encourages players to either not play or derank(hence the currently broken ranking system) which I think has been talked about for a while now. It’s just not fun to not only be facing the same killers, but also the same players and play style all the time for both sides.
Does the game need balancing? Yes. Are some killers and survivors perks or powers ill conceived and hence somewhat broken? Yes(legion and my boy gf, which I may post a thread on how to balance him. Same for full SWF teams with OOO, botany knowledge etc and majority of the useless or niche survivor perks that need a huff for some different new play styles and to encourage more creativity in builds, but I digressed) however many of these are due to maps and the way they are.
Now some reading will think ‘O, that killer argument that maps are poorly made and broken’. However that’s not what I’m saying exactly. Yes it’s broken but also doesn’t warrant a full change to maintain the identity of the maps the Developers want. Yes there are killer maps and survivor maps, however do notice that many survivor maps are huge or dark, while killer maps are small and (at least to me) tends to have the 2-floor diagram(Hawkins, lerys, the game) while survivor maps can also just be the fact that huge fences can spawn or god windows and pallets as well. Now the point I’m getting at is the way the maps are generated is wrong, as rng is one factor, but as someone studying game development and design, the way their doing it is weird. Yes they don’t want prefabricated maps, however their current map generation allows essentially the whole map be safe as all loops are connected, or the whole map be nothing as there’s no possible connected loops. They need to find the middle ground and either change the values by having some new prefabricated tiles that consist of fair combinations of old/current tiles and assigning them different values by maybe asking some of our community’s best killers and survivors, whether a steamer, youtuber or layman, to test them out and hence help them agree on a value. This may not be so easily achieved by increasing the distance between tiles or having fully prefabricated maps because then survivors will complain that it’s unfair or killers will complain it’s unfair respectively.
I went on a rant but the point I’m trying to make is that, unless there’s an actual glitch or problem with a killer or survivor(because of broken code or concept) instead of thinking about merging them, we should think about the permanent issue of map and level design and also fixing dedicated servers.
P.S. Scott Jund, Otzdarva and No0b3 notice me senpais ;)