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Bagmann

Bagmann

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Bagmann
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  • No mither isn't really meant to be a strong perk, it's meant to be a challenge. My issue with it is that it doesn't have any reward for using it. Give it 100% bonus after-match blood points and it'll be fine.

  • Yeah that's what I meant, he needs to be able to have all his traps in hand to be pretty viable in my opinion, he also might need an increase in the number of traps he has, 6 is a little small to me.

  • I like most of these, but I'll give my thoughts on each individually

    Trapper: Trap collecting is his biggest weakness and is the only major thing basically handicapping him now, call me crazy but his traps should work like how the hag handles her traps. Also traps shouldn't be RNG based when you are trying to get out of them, should be a 20 second interaction or so with some skill checks (no great zones).

    Wraith: His base kit does need some big tweaking, maybe even a second ability.

    Billy: He's fine where he is, even most of his add-ons (except for grisly chains, those do practically nothing) although I would like for him to have an ultra rare.

    Nurse: I agree, addons shouldn't handicap killers like the nurse's do

    Huntress: I like this one

    Spirit: The bug definitely needs to be fixed, but her massive cool down shouldn't be a thing, I'd prefer something more like hillbilly's stun after he chainsaw sprints. Also 110% movement speed shouldn't be a thing

    Shape: I agree with everything except for the infinite evil, although survivors should regenerate evil while not in a chase or in the terror radius (maybe a full regen after 2-4 minutes?)

    Hag: I like this one, even though I think she is fine the way she is

    Cannibal: I agree

    Doctor: His shock therapy's 2.5 second effect where it disables pallet vaults and whatnot is currently bugged, that needs fixing. Other than that I don't think his shock therapy should not have the delay in between actually shocking and them getting hit with said shock. I agree with the add-ons though.

    Freddy: Wholeheartedly agree.

    Pig: I kinda like this one, but I feel it would be a lot simpler and take less time to just rework the RBTs so they aren't completely luck based, slightly increase the speed and distance of the dash attack, add some kind of nullification for sprint burst (maybe 3 seconds after the dash starts?), decrease the charge time of the dash a bit (maybe add an effect where it will trigger a grab if you score a hit on someone working on an interruptible action?) and give her add-ons the buffs they need.

    Clown: I love the way the clown plays out, only things I'd do with him is maybe cause his gas clouds to interrupt actions (gens, healing, etc.) for a second or so when a survivor gets intoxicated and slightly increase the speed down he has (5-10%) and change flask of bleach to do something else.