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BMO

BMO

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BMO
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  • I like this change since if you call it a nerf you are indirectly admitting that you can use the perk to have a get out of jail free card for 60s while still progressing the game

    Side tangent:

    The just slug them argument is flawed due to the fact that the only reason you would chase somone with ds is either you are genuinly tunneling or you have no one else to chase since the unhooker hid

    The whole point of slugging is that you leave someone on the ground since you have the chance to imediatly chase someone else but as stated earlier you only chase someone with ds if you have no other reasonable option so slugging is a very inefficient solution since you dont deal with the d-strike you just band aid the damage done by in the best case wasting about 20s of somone elses time when they run over to pick them up at worst they just unbreakable up and go do a gen with ds still active

    And ignoring them means losing most of the progress on a gen and i dont think i need to explain why that is bad

    Side tangent over-

    But back to the point the perk still prevents tunneling with this change all the change does is make sure that the perk is exclusivly for anti tunneling instead of the current 60s of not getting hooked the problem with the current ds is that during that time you can do whatever you want such as do gens for around 60% of their progress or save somone with 0 risk or plently of decisions that would be punished if you didnt have ds active