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AxeVanced

AxeVanced

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AxeVanced
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  • What if we change Ruin like this

    • All gens are regressing at normal (* X) speed CONSTANTLY
    • Above-mentioned regressing isn't counted as gen that was kicked, so you still can kick it thus making it regres at 1+X times the normal speed.

    Good thing about it:

    • No bad interactions with other gen regressing perks
    • Slows down gen progression by 25% (*X) when soloing a gen, so stacking up on them is more advised
    • Gives better reward when actively pushing survivors off the gens


  • @Fibijean said:

    Going off the data that @Toybasher posted above (that the queue ban apparently esalates at a rate of 1 minute / 5 minutes / 15 minutes / 1 hour / 6 hours):

    I was in favour of game crashes and loss of connection incurring a DC penalty - mainly because as others have pointed out, it's too easy to just disconnect by shutting the game down or switching off your internet otherwise - but if that's going to be the case the penalties as they stand are way too harsh. I have personally been in a situation before where my internet was freaking out one evening and it took me several games of being disconnected halfway through to troubleshoot - I tried different things every game and the first few fixes I tried didn't work. If this system had been in place then, I wouldn't have been able to play at all that evening because I would have been banned from the queue for the next 6 hours.

    I understand that the intention is to strongly discourage people from quitting in the middle of a match. However, while I personally am in favour of penalising anyone who disconnects regardless of the reason (because it shouldn't happen that often if it's accidental so it's not that big of a deal, and it prevents the system from being circumvented), I think that a much slower escalation like 1min/2min/3min/5min/10min/15min/20min/30min/45min/60min would be more appropriate under such circumstances. This would strike a better balance between punishing those that frequently disconnect on purpose and not punishing too harshly those who disconnect accidentally.

    I think you're missing a point in "DC penalty".

    It has been added to discourage players from leaving the game, but also playing when you know you'll have to leave it earlier. Both of those situations make game unbalanced for 4 others and that's why imho it should persist.

    Not accounting bugs, the DC penalty for pulling the plug instead of clicking leave match, should stay the way it is.

  • Maybe make SWF 3-man not possible.

    It would reduce the chance of the solo player getting bullied by them.

    But most importantly we could tell apart between random lobby vs. 4-man and then and only then make some adjustments by making killer stronger (more gens or something idk).