Avatar

Ashen81

Ashen81

About

Username
Ashen81
Joined
Visits
45
Last Active

Comments

  • After fiinishing two games, when queuing for the third, join as survivor immediately popped up as an option. Can't update log due to error 400

  • Thanks for the heads up, Ryan!

  • 17 min queue, loaded via steam, trying to play as a EU player with a US friend. Tried it both ways (US party leader, EU party leader), no invite popup.

    Also the queue timer is not progressing. Still stuck at 17 minutes after at least 5 min in queue

    player log attached

    DeadByDaylight.log


    Edit: these were my first attempts to play 2v8 after it went live. US team mate played survivor before, but not killer. Therefore the invite never triggered.
    We did end up in a killer lobby with the timer still shwoing 17 min remaining

  • For anyone finding this thread (and for DBD devs to potentially fix it):

    After just experimenting with it through the whole game, where I managed to do the correct order on three different survivors multiple times, it turns out you don't need to do it two times.

    You need to do it once to two survivors at the same time.

    I do not think this is intended as a) it's very hard in normal gamplay and b) the wording doesn't reflext this:

    Current wording: Invigorate Survivor(s) 2 time(s) with the Afterpiece Antidote while they are intoxicated by the Afterpiece Tonic as The Clown

    Wording for the behaviour I've seen in game: Invigorate 2 survivors with the Afterpiece Antidote at the same time while they are affected by the Afterpiece Tonic


    Note that in my test, the same bottle of Antidoate AND Tonic hit them. I can't confirm if that's necessary, so it could be even worse:

    Worst case wording: Invigorate 2 survivors with one bottle of Afterpiece Antidote while they are affected by the effects of one bottle of Afterpiece Tonic.

  • Just wanted to take a moment to acknowledge, that as of Forged In Fog, this is obtainable again - just received mine.

    Thanks for the fix!

  • I have achieved this on October 26th, so over a month can't be right. However I can't say if the map has shown since, as I didn't pay attention.

  • Can confirm also, and it does not require the great skill check, I received it with one trigger of the Alert perk.

    As ImprobablyCarny points out the counter in Steam is limited to 1, rather than the text indicated 50

  • Same here, summoned a spirit directly in front of a pallet - not intending to break it. the summoning sound stayed on until end of match, couldnt summon anymore. I did find the pallet broken later on and the green swirly indicator there, so it might have triggered an order when patrol on the spot was intended.

    Steps as far as I can tell

    1) load into a game as the knight

    2) summon a spirit near a dropped pallet

    -> you're unable to summon any spirits for the rest of the game, the ghostly sound stays active, the swirling indicator stays visible on the summoning spot


    Map: The Game

    Perks:

    Hex: Face the Darkness

    Hubris

    Nowhere to Hide

    Surveillance

    Offering

    Ardent Spotted Owl Wreath

    Add-Ons

    Grim Iron Mask

    Call To Arms

    DeadByDaylight.log


  • Same issue for me.

    I did Evil Incarnate twice now according to criteria, without it being granted. The latest game earlier today.

    I got all 4 kills with the kill animation of Evil Within III, no disconnects.

    DeadByDaylight - Evil Incarnate bug.log

    Was using Fragrant Tuft of Hair, Judith's Tombstone, Lethal Pursuer, Play with your Food, Barbecue & Chili (as pointless as that was for this attempt) and Spies from the Shadow.

    Also used a Black Ward offering in this latest attempt - though not the previous one.

    The first time doing it, I got the Blood On Your Face achievement, so it's clearly specific to this achievement.