Andrex
Andrex
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Killers will always be fun if there's a high degree of counterplay, regardless of how good the killer is. The more things you can do to counter a killer, and the more engaging those things are, the more fun it is to play against that killer.
I'm making a general rule, because "counterplay" is super subjective, and different people will find different forms of counter play easier, more engaging, or more rewarding than others. Spirit is widely hated because most people hate her opaque, killer sided, guessing game of counterplay, while most people have a blast with the fast paced, reactive, better-player-wins counterplay that the Hillbilly has to offer.
Because of the subjectiveness, it can be hard to determine what killers are fun to play against outside the extremes, but from personal opinion, and the inputs I've seen from other members of the community, my examples of fun killers to play against are:
Demo, Blight, Oni, Hillbilly, Huntress, Bubba, and the Nurse.
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Dead hard should not be used to "take an extra hit" so to speak. Dead harding into the killer or reacting to a swing should be used as a last resort, as it is extremely unreliable due to latency. Dead hard has been and always will be best used for extending loops, forcing Borrowed Time hits, and connecting tiles, not as a reactive get out of jail free card. Yes it still is the best exhaustion perk, but just like any other of the exhaustion perks, it has to be used correctly to grant value.