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AlexisFox

AlexisFox

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AlexisFox
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  • @Master said:

    Are you aware of the experiment made by marth and his depip squad?
    It will open your eyes.

    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.

    I'm aware that multiple people on both sides have done 'experiments' the ones I'm most aware of are perkless rank up challenges where someone tries to go all the way up to rank 1 without the use of perks and both survivors and killers have done it. I'm not sure what experiment Marth did but as with ALL experiments a small number of people doing it is not going to create a large enough datapool to have valid conclusions drawn from it. An experiment conducted by a highly skilled person tells you nothing about the same situation for a low skilled person or anything in between. All the experiments do is tell you if this 1 person was capable of doing this thing or not. If they failed it doesn't even mean that it's not possible to do it, just that they couldn't.

  • @lyric said:

    What if there were two hatches? one was the death hatch and the other was the real one , I actually like the death hatch idea

    So something like both hatches appear completely identical but when you try to hop into the wrong one the entity's claws rise up out of it and drag you down into it with a gruesome crunching squish sound and some blood spray? I'd be good with that, but I think you should get half the bloodpoints you would have gotten for getting the right hatch since it's RNG killing you and not the killer.

  • @lyric said:

    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  ...

    This is true, you're not always meant to escape and even the best survivors find themselves sacrificed on a hook or the victim of a mori. Sometimes they are outplayed, sometimes they outplay themselves, sometimes their team makes a mistake that causes events to play out against them, sometimes they just simply get stuck on a corner. Things happen and no one survives every match, player skill and knowledge of the game makes the odds of surviving the match higher and this is always going to be the case. Also the phrase "you're not always meant to escape" does not mean you are supposed to be killed every match, the phrasing implies that you are supposed to escape sometimes while being killed other times. Game balance doesn't come from adjusting the game to counter player skill, it comes from the tools the game provides being balanced against the opposing tools. Each tool a player on either side uses needs to have a counter that negates that tool on the other side and no one should be able to use all tools or all counters.

  • Oh noes!!! Hatch so OP!!! It cucked a 4 kill so killer LOST THE ENTIRE MATCH OVER A SINGLE SURVIVOR ESCAPING!!!! Cry harder why don't you? So 1 person managed to get out the hatch, you still killed 3 other survivors meaning you did better than the ideal match the game is supposed to be balanced around of 2 kills. Why are y'all so bent on the idea of 4 kill or bust? (rhetorical question)

  • Personally I would like to see some sort of iframes for when you get unhooked either by someone else or by yourself just long enough that you have a chance to move and therefore an opportunity to pull off a lucky juke to escape. Sure a smart killer will learn to take the iframes into account and just swing a second or two later to avoid the iframes, but that second or two is all it should take to have the opportunity to attempt to get out of the way of the killer's swing. The frustrating part isn't that you're getting downed and going back on the hook, it's that you don't even get the chance to TRY to get away.

  • The game is NOT unbalanced in favor of the survivors and the kill rate is NOT 2 survivors sacrificed and 2 escaped, that is the ideal match according to what the devs have stated in the past. Current stats show that killers score 4 kill matches far more often than they score less than 2 kills per match. Currently killer gameplay is scoring ideal match (2 kills, 2 escapes) or better more than half of their matches. Killers are not underpowered. The reason SOME (not even the majority, it's only a minority of highly experienced players) survivors are able to 'bully' killers is because they have superior game knowledge and use it effectively. The players that routinely 'bully' killers don't need to rely on perks and no amount of map changes or other changes will have a noticeable effect because these players adapt to changes and simply have the skill and tactics to do what they do. The minority of killers that play on the same level as that minority of survivors have routinely been scoring 4 kill matches in rank 1 games since the game released.

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