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AesirMouse

AesirMouse

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AesirMouse
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  • @jesterkind said:

    I think it's okay that the tutorial doesn't break down specific perk types like hexes and boons, that's probably outside the scope of teaching new players the absolute basics of gameplay.

    That being said, I do think the tutorial could use some better explanations of chase dynamics on both sides. When it comes to Endurance, the only thing the tutorial should be impressing on new players is "don't try to chase recently unhooked survivors", but iirc it is missing that— or at least, it was when I did the tutorial myself a fair while ago.

    I'm somewhat on the fence about it having tutorials for specific item interactions. I think showing it would prrooobably be a good idea? Just in the vein of, these are your options if you choose to bring in items, but you don't want to overwhelm a new player with a ton of information right at the start. Maybe break it up into Beginner, Intermediate, and Advanced tutorial levels like some other games do?

    Finally home from work

    Honestly that would be Ideal, but also probably a lot more work, and I was trying to keep my suggestion to be a lighter load until a complete revamp of the tutorials could be done at a later point. Yeah, I can see boons and hexes not being explained in the basic tutorial but at the same time with the current pool throwing baby survivors and killers against people with lots more perks that could have them, having it at least be in the bot games could help them recognize that its something that could happen, would love the bot game letting you pick from any of the free killers to mess around with powers.
    and there's absolutely stuff that I overlooked in the Killer tutorial that I just didn't think about, most of my time in the game has been playing Killer so the most glaring issues I could see were in the survivor side, plus looking at it more closely from the Get-go since my friends were thinking of getting it to play together.

    I know the vague information was originally probably to keep the horror aspect of the game, but it does seem like the game and information needed to get started have outgrown that.