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A_Cold_McNugget

A_Cold_McNugget

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A_Cold_McNugget
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  • It's that combined with the size of some maps. The gen speed isn't too bad, and buffing the gen regression would pressure survivors to go back on it a bit more and damaging a gen normally without any perks would actually serve as a threat, but it doesn't help that on certain maps, like mother's dwelling or maps the same or similar size that you can attempt to patrol all gens as soon as you spawn in.

    But if you don't have some kind of detection perk or just find survivors soon, that they can finish a gen with you barely done with your patrol. It's to the point where devs have just said, on those maps, just lose a few gens. I don't think it's fair to be put on the back foot because of poorly designed maps.

  • There's always a difference in every game with lore in comparison to actual gameplay. In for honor, shugoki has a club exactly like Oni and is supposed to be this beast of a man, but a small buckler like gladiator's or a katana is fit to block an entire blow of a momentum based heavy club?

    It's for the sake of balance, on top of them adding certain perks that necessitate counter play. If we boil it down to just lore reasons, why does the entity help a survivor with the perk of repressed alliance? Why can't a killer getting looped around a truck on autohaven just vault over the truck?

    You're supposed to have a suspension of disbelief so the gap of lore and gameplay can be mended. Just think of it like this, the entity doesn't have to make the trial fair. But the game devs *do*.