12werr
12werr
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/555190#Comment_555190
Survivors cant gen rush on purpose. Its literally just what theyre supposed to do. They shouldnt be punished for doing what they should be doing.
I'm not trying to say punish survivors, as of right now I feel that the game is generally balanced, as long as everyone knows what they are doing. I'm simply saying it would be nice to add a new layer into the game. I've played equal amounts of killer/survivor, and although this is definitely skewed towards killers, I think it could be changed to add another layer on top of what's going on. In my previous post I was saying that this idea doesn't seem geared toward gen rush, it's just meant to slow the whole game down.
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Okay, I understand what you're trying to do with this idea. But this is doing a lot more than preventing gen-rush. This could consistently stop a game in it's tracks. If we are trying to stop gen-rush, it should be done by something that only affects gen-rush. If we take this idea, we could change it to affect only gen-rush. This might be done by getting rid of the totems area, and making it so that the totems only appear if a set number of gens are done. I think it would be a better idea to just have an anti rush mechanic, sort of like bloodlust, but for gens. I haven't fully thought it out, so I'm not going to try to convince anybody, but I would like to know if anybody thinks these are good ideas.