貞子山村
貞子山村
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- 貞子山村
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I've had this game for a year now and maybe clocked only about 100 hours as a killer, because of the difficulty and stress. I only play every couple months once I work up the nerve, lol, and it's fun maybe half the time. MMR hasn't changed my experience, both before and after it's felt like there simply weren't enough pro killers to take on the stronger teams.
The experience of playing a killer is nothing like it seems in the movies and games which DBD licenses and references. Needs more chill and sense of control.
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@dspaceman20 said:
I have been thinking would It be fun for both sides to have maps be more interactive for both sides. Maybe there could be set hazards or barriers in maps that both sides can utilize for their benefit. You could also make it benefit killers more then survivors.
Maybe killers can have set hazards that damage survivors when triggered and survivors can make barriers.
It could promote some new strategies for both sides. There could also be unique hazards depending on the map.
What do you think?
100% love. It'd open up gameplay and meta in exponentially greater and more interesting ways than even more perks and killers would.
That's essentially what pallets are: environmental hazards that affect killers. It'd be great fun for a killer to utilize traps as well.
Even something as simple as fall damage from a tremendous height, like the steel mill. Now build a stage with lots of platforms and pitfalls :) Ofc, if a killer fell from such a height, it'd be understandable if they dropped a survivor, or became stunned.