Avatar

専の人

専の人

About

Username
専の人
Joined
Visits
6
Last Active

Comments

  • I have been playing Dead by Daylight for several years, and during that time I have used The Trickster as my main killer almost exclusively.
    This feedback is not about gameplay strength or balance, but about the character’s presentation and direction.
    The appeal of the Trickster before the rework was his restrained madness.
    Through his sly smiles, quiet laughter, and the way his excitement gradually built up with consecutive hits, he gave the impression of calmly and confidently cornering his prey. When the S-combo was finally achieved and that tension released into manic laughter, it felt like a symbolic moment where the player’s excitement and the character’s madness overlapped.
    However, the current version of Trickster feels very different.
    Frequent taunting voice lines and crude laughter make him feel far removed from the previous image of a “calm and eerie star,” and instead give the impression of someone impulsive and rough.
    The tone of the voice and the overall acting also feel significantly different, making him seem almost like a completely different character from the one I have played for years.
    In particular, the following elements feel like they undermine the character’s original appeal:
    • Frequent childish or insulting voice lines during trials
    • The laugh during the rank-up sequence, which lacks the composure and elegance expected from a “star”
    • The slot-machine-like sound effects during rank-up that feel cheap and break immersion
    • Certain lines added during the Mori that feel crude and out of place
    I have used this character almost exclusively for several years. Because of that, the shock of this change is very significant, and it feels as if the character I loved has been taken away.
    If this version is implemented as it is, I believe I will lose the desire to play him, and my motivation to launch the game itself will drop significantly.
    With this rework, it feels as though direct insults and exaggerated reactions have been emphasized over the quiet madness and mysterious charm that previously defined the character, fundamentally changing the aesthetic of Trickster.
    If this new direction is something the team wants to explore, one possible solution could be to separate the newly added voice lines and presentation as a Legendary skin, while preserving the original voice lines and tone for the base version of the character.
    By implementing it as a separate persona, it may be possible to respect both players who preferred the previous portrayal of the character and those who enjoy the new direction.
    As a long-time Trickster player, I sincerely hope the team will reconsider parts of the current presentation and direction of the character.