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coffeebydaylight

coffeebydaylight

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coffeebydaylight
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  • Hard disagree. If anything, NOED will be needed against the upcoming survivor meta change (boon perks). I'm saying this as a survivor main too. You can say the same with DS, people who are ######### at running the killer can extend a match, rather than their actual skill. Same for Unbreakable, Dead Hard, etc

  • Intenta que todos vuelvan a iniciar sesión. Aveces me pasa con mi novia.

  • Hey there I'm down to play as well. I also have social anxiety problems so I really wanna play with others who are the same. My discord is C o f f e e#2525

  • Not a fan of the artstyle of the game. Looks like it's made for kids and it's hard for me to take it seriously.

  • @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/2503961#Comment_2503961

    This exactly, when sbmm was introduced I liked it, survivors were skillful same as killers that I vs'ed, now since the rank reset it is so damn boring for either side either really new players that need to be carried or hold W survivors.

    Here's something I'm not sure about, but I've been thinking about. Let's say you have a couple bad matches. Then for example a teammate throws or you get camped repeatedly. Your mmr keeps dropping, and you continue getting survivors that throw thus your mmr keeps dropping until most of your matches end shortly. The end result is you'll constantly be matched with players who throw and you're unable match with players on your skill level due to that.

    Now I don't exactly know how mmr is calculated, aside from how many escapes you get. Apparently how long you survive in a match is a factor.

  • When SBMM was first released most of my teammates were competent and I escaped most of my matches. Since the rank reset, I've been getting many baby survivors, who require me to carry the team. It gets so tiring unhooking and someone is already down before I finish healing them or touch a gen, the cycle repeats.