cheolkeong
cheolkeong
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- cheolkeong
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seeing the same issue. friend is on playstation, i am on pc.
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Here's the thing: In its current state, bubba's power isn't good for winning games. It is only good for ruining them. The face camping strat in its purest form is a guaranteed 1k and all other survivors can escape basically 100% of the time. But in the entire game, who was able to have fun? All the potential fun around doing gens is thrown away when you know the killer is just standing still for 2 min. There is no real danger or excitement. For whoever is on the hook, it's really boring. you made one mistake and now you get to do nothing until you die. As Bubba, you got one down and are simply staring at the hooked survivor. This is all at the choice of the killer. The survivors can make all the right choices to make it as fun as possible and still don't get a fun experience. The survivors can make it worse. By TRYING to engage with the game's mechanics and do hook rescues, the survivors make it worse. By giving up on hook, survivors make it worse.
So why is this so common? Why do so many bubba players do this? Because there is no other reason to play Bubba besides toxic facecamping. That's all his power is really good for. The key part of his power that offers something no other killer has is that it is good at downing clumped up survivors. Sure, oni can get a solid slam after a big wind up, but it has only a few frames and it stops the oni in its tracks. Billy can use an add on to mow through a group, but again, this is a short window that can be dodged. Bubba's attack last 7 calendar years and keeps mowing through any and all survivors. But when can a Bubba ever make that relevant? Nobody with a brain cell is going to try and form a body block train against a Bubba. The only time Bubba can actually hit that fantasy of his power is by facecamping.
Instead of being an insta-down, maybe his power should apply a deep wound with like a 1.5 second timer (with additional chainsaw hits chewing through the remaining deep wound timer). It would recenter the game around chases, and it would allow room for behavior to buff other aspects of bubba without just making him a better face-camper/slugger.