chanterelle56
chanterelle56
About
- Username
- chanterelle56
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Comments
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i enjoy this map more than the pale rose, but recently i've noticed that the middle of the map tends to spawn with way less safety. in particular i remember one match where the only tile in the middle was a hill, with generators on either side. not sure if this a generation bug or if i'm placebo'ing myself here. the totem spawn logic on this map is notoriously flawed, with two totems pretty much guaranteed to spawn in between the shack and the middle of the map. the main building is mostly fine, though it can be hard to navigate at times with only a handful of entrances that can be easy to miss. the edges of the map generate almost nothing, with the occasional pog-log. it makes the map feel larger than it is in practice
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i hate playing on this realm as survivor and killer. we all know about those handful of guaranteed totem spawns, but if a killer hex doesn't spawn in one of those 2-3 locations it'll spawn in the farthest corner of the map and no one will ever cleanse it. main building is fine but the dock is weird and doesn't add much to gameplay, i feel like chases here typically don't last long at all. the strength of the main building should be lowered, and the safety that you take from the main building should be put into other areas of the map.