bubblecat
bubblecat
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To add to the discussion: Do I think the nerf was warranted? Yes, but not to his basekit.
Things that were really unfun to play against in the past were double-windup addon huntress and instasaw on billy, both with the old tinkerer - which made charge time addons more effective -
That combination of addons + perks made both killers extremely oppressive to play against, effectively removing most of the counterplay you had.
As a consequence, tinkerer was changed to the version we know of right now.
My personal philosophy on addons is that they should make a killer stronger, but within reason, and addon combinations like primer bulb + tuning guide, tuning guide and doom engravings or even tuning guide and thompsons mix made billy much much stronger than he was at baseline, to the point were you could easily stomp most games at red ranks with them if you were even a mediocre Hillbilly player.
The addons are what made Hillbilly extremely strong and viable at high levels of play, and not his basekit. Hillbilly without any addons, or simply addoncombinations that werent Crack or Instasaw, against good players - and I dont mean your average red rank survivor - was a very balanced killer with a good amount of counterplay.
This is what made Hillbilly extremely fun to play as AND against in my opinion, the fact that you felt like the better player would win the chase.
Survivor and Killer interaction in a chase is what is the most fun to me in the game. I dont particularly care about getting four kills every match, or escaping every single match as long as I got to have a fun chase going on with the other player. As such, the ability to 4K every single match is something I simply dont care about as it doesnt tell me how much fun I had playing as or against that killer.
Hillbilly is the Killer I without a doubt had the most fun playing as and against in this game, other Killers just weren't that fun to play against (think Deathslinger, Pyramidhead, Spirit, Nurse) because for the most part I don't feel outplayed, I simply feel like I have to win a coinflip everytime - yes I know there's a certain amount of counterplay to each killer -
I understand the grievances other people had with Hillbilly the way he is on live servers right now.
I agree that his add-ons needed changing. The way they are done now on the PTB leaves you with some interesting choices, I think most of his add-ons are relatively decent or interesting (though I dont understand why they needed to add more gimmick addons with the flashlight-related addons).
But the overheat mechanic is something I can't see myself ever enjoying, even after testing it out on the PTB. Simply adding a cooldown to his chainsaw is something that - to me - removes a lot of the fun and gameplay depth you had with him. For example: being able to zone a survivor into a bad position by holding out your saw, faking the pallet break with your saw, curving, chainsaw feathering at pallets, all these things are effectively removed from gameplay now - at least in my opinion - because I'll have to always keep focus on the heat, possibly preventing me from using the chainsaw alltogether until it has completely cooled down if it ever overheats. This change is really taking the fun out of Hillbilly. Will he still be strong? Possibly. Will people adapt? Definitely. Do i think this change effectively killed the most fun and interactive killer BHVR has ever created? YES.