boon_david_s_d
boon_david_s_d
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- boon_david_s_d
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I like the change overall and especially the first 30 sec ‘protection’ period. However, I dun know if it will make Devour hope be too strong if ‘Hex totems are dull until their effects are triggered by survivors.’.
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For those who thinks CoB is stronger, here’s the graph:
From the first look CoB might seem more powerful, but note that it requires time to do to and the graph assumes that no one touches it within a certain period of time, whereas pop takes the regression instantly. With gen in higher progress, pop still wins by a lot.
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936005#Comment_3936005
pop has been garbage since they changed it from total to current there might be an argument that cob is better than pop
i think pop is still way better than CoB considering it still makes a instant 5% total + 20% current. At least for high progress gen it is more significant. I dun think CoB can even compete with pop if the regression rate is too meh…
Will it be too op if CoB lose its side of being a info perk, but make the regression caused by anything 150% faster? I think even in this case it will not be to powerful but at least it opens more possibilities and synergy like ruin+CoB(which can be cleansed), oppression+CoB (quite RNG based) or something that encourages you to enter a chase to be rewarded like Surge/pain res+CoB (that requires you to down a survivor first). -
I ask chatgpt to construct a graph and i think the perk is still useless considering you need to wait whole 70 seconds, without any survivors to touch the gen, in order to have extra 8.75% regression…
It is not better either if you pair it with Overcharge for the first 20 seconds…. and I highly doubt survivors will not touch the gen within a short period of time, At this point, why not just bring pop and call it a day…

