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bluemyst42

bluemyst42

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bluemyst42
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  • @Carlchen said:

    guys, did I hear right in the official dbd twitch stream that there will be NO lunar new year event this year? I'm so sad :( The whole chat was crying but they didn't say anything more. Someone knowing more?

    They should at least let us use the offerings from last year, I still have a bunch in my inventory just waiting. Add some firecrackers to the bloodweb too.

  • @Alen_Starkly said:

    Okay, they just mentioned it on stream: NO Lunar New Year event this year.....

    BUT WHY ??

    If they arent going to have the event then at least refund us for the offering that we cant use anymore. I still have a bunch of Red Envelopes from last years event, was hoping Id be able to use them this year. If theyre going to retire the item, then get it out of my inventory.

  • @Katzengott said:

    There's an ingame option for that.

    I just checked through every menu and nothing about the post game progress bar, just the in-game progress. Unless you know something I dont.

  • @Flawless_ said:

    Over the past few months, a lot of people have been claiming that tunneling in DbD is out of control, some would even say that tunneling is necessary to win games at high-level. Whether you agree with this assessment or not, isn’t the point of this discussion. Personally, I am of the idea that people should play the game however they want, and in some cases tunneling someone out of the game may be the only way to turn a game around. Now that being said, I think we can all agree that being tunneled out in early game with no recourse It’s pretty ######### and contributes to a lot of the toxicity. Tunneling may be a valid strategy but right now, there is no risk for the killer to do so.

    Considering that a) killer is the easiest it’s ever been and b) there should be a risk for the immense reward you get for tunneling someone out, I think the solution is actually pretty simple:

    Make DS (the old one with five seconds of stun) base kit, but only after the second unhook.

    Back when DS was a thing, the loss of momentum from being hit with DS would be enough to make killers think twice before going for the unhooked survivor right away. Smart killers would down the person and leave them on the ground, which would still cause another survivor to have to come pick them up. However, in some situations it would still be beneficial for the killer to go for the unhooked person if it meant taking them out of the game, just like nowadays, except with a much higher risk. Also, if you enjoy tunneling, you’re free to do so after their first hook. Survivors on death hook tend to play a lot safer in general anyway. And if you’re a survivor who tries to use DS offensively, well, you’re dead. Win-win.

    Now of course, I understand that this would be a strong change, but I think it can be tweaked in a way that it isn’t super scuffed. As a killer who rarely tunnels I don’t feel that this would affect me much. Making it after second hook would also mean that this is more of a mid-late game mechanic, which would allow killers to still build pressure in early game. I’m not sure if this would be too much paired with base kit unbreakable. What do you guys think? Decisive strike would have to be reworked, but that’d be a lot easier than creating a new mechanic.

    I say let the killer tunnel, BUT, penalize them heavily. I know they get a small loss to BP progress if they are in vicinity of an unhooking, but I think it should be much worse. Really stick it to them, have it grow like bloodlust. If you stick around the hook, you start to lose more and more BPs.

    But if you dont like that idea, have killers get negative bloodlust for being in range of a hooked survivor. Might get abused, but so does everything eventually.

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3355578#Comment_3355578

    i can assure you that even if that was the case things won't change much (maybe instead of a single hook you'll get 3 or 4)... plus it's not normal being FORCED to play only 2 killers in order to have a chance aganist those groups... ffs we have a lot of killers, dbd is fun for the variety, if devs erase even this aspect of the game then they shouldn't ask themself why people won't ever consider playing killer

    I think thats the point of the thread. Its not so much to learn which killer to avoid playing, but to see which ones should be improved. BHVR is VERY tight lipped about these statistics because they dont want people seeing what should be improved. They want to keep releasing new chapter DLCs and new store skins. If they took the bottom tier killers (or perks) and tweaked them slightly every few months, not only would the meta and game feel fresh, but most killers would be viable.