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blought

blought

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blought
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  • This map is too big, for mobility killers, not an issue, but for killers like Ghostface, Trapper, Twins,... who already feel weak to play as in any maps, this really doesn't help.

    Visibility is great, but this means stealth killers have no chance, you can see Ghostface a mile away, pig can crouch how much she wants, you just have more time to stare at her,...

    Also, you generally know at all times where killer is, denying stealth perks as well, and can see them coming from really far away and start running really early, making it impossible to be caught off guard

    So the size and visibility is survivor sided here

    Loops aren't survivor sided, but it's definitely not M1 killer sided either. The main building is just horrible with some killer like... Ghostface (poor guy I know, I don't even main him he's just getting all the negative sides of this map), Myers, Cenobite,... If you don't have a great chase power, this map sucks because of all the filler pallets and connected loops

    TLDR : Main point : this map is too big, shrinking it would already do a lot !

    Then maybe some mindgame-able loops, stronger loops, but LESS loops and connected tiles. That way, you can still have a chance against killers with great chase power, and it helps M1 killers who would've still had a hard time against those "weak" tiles anyway