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bejaprophet

bejaprophet

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bejaprophet
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  • Happy to say that 4 months and 2 days after first stepping into the fog I achieved rank 3. I announce this rather than the initial red rank because gaining a second one tells me I actually belong there. So yay!

    ok, so feedback. There is much I could say, but one single piece of feedback is so huge I want it to be my only comment so nothing else distracts from it.


    Developers, from playing like crazy for four months I can say one thing, almost every single disconnect that ever happens is intentional. When you are playing it is OBVIOUS. Here is what I want more than anything...


    1. I want to hear the developers say that they realize this.
    2. I want them to take extremely decisive action against. It RUINS games. If anything is going to ruin what you have created it will be people feeling like there is no point in playing because of how often matches are ruined. I am very concerned about the developers discussing a “time out.” If that time out is 48 hours, then great. If it’s a ten minute wait then that doesn’t match the problem.

    I personally recommend an automatic loss of 3 or 4 pips MORE than any the match would have already cost them. This penalty needs to decisively deal with the problem.


    I change my mind, one more feedback point. Endgame is awesome. It has however had one terrible influence on game developers play.

    Because the last survivor now ALWAYS has a chance to get to the hatch, killers stop after two sacrifices and the downs one of the last two games survivors and refuses to hook them. They just leave them as bait in order not risk the hatch opening.


    Now this is completely legitimate. I don’t blame killers for it. But it’s a horribly boring ending to the match that can drag on for quite some time. This when you intended a more exciting ending. You need to think of some way to change the game from pressing the killer into this behavior.


    After grinding it out to the red ranks in just 4 months, these are the only two aspects of the game that make me say, “why do I play this?”


    So that’s a pretty good job with only two complaints.

  • Thanks for the welcome. I think I’ve come a long ways since that first horrific match where I discovered the tutorial didn’t teach me to sprint and, no....it wasn’t the button that sprints in most games.


    But as for BBQ perk or whatever its proper title, I definitely understand the counter play. And I can usually pull it off. But in new player groups I’m usually with people who don’t have a clue. The end result is hook after hook after hook. And I am spending most of the match maneuvering to avoid the aura reveals, and can’t even consider generators, because my team doesn’t know the counter play. I’ve no doubt the purple and red teams of survivors handle it better. But I think the developers better realize how a NEW player is experiencing it. It is overwhelmingly game breaking. Even if I manage to play perfectly, and I sometimes do, I end up four minutes in as one of two remaining players and five generators to go. And I could do nothing about it. I can’t make my team understand what is happening and I can’t get a generator amidst constant hooks revealing my aura. There needs to be limits placed on it.

  • Oh, I almost forgot. Your community is horrifically toxic. Despite what I consider a successful two weeks I have gotten more harassing messages then anywhere in my life. I got one today simply for not dying on the hook fast enough when the other survivor knew where the hatch was.