barricade133
barricade133
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The slugging thing is fine if they just remove 50% of the total progress for the self pick up progress rates if the killer hooks them. Problem (possibly) solved, or another solution would be 50% of the current progress would be something I would consider testing how that shakes down, I'd say try this one first.
Even the anti tunnel stuff (minus the hard slap on the n*ts for a kill >6 hooks, that needs to absolutely go), I am actually in favour of. HOWEVER, I think with this new direction. Killers need to have their objectives go from kills being their victory condition, to a X hook value depending on your rank. With kills (and of course escapes) simply bringing a game to an end and moris being the icing on a well hooked cake.
Example: Bronze is 4 hooks, Silver is 6, Gold is 8, Iri is 10 (example numbers, though mostly to give a bit of wiggle room in each respective rank pool as the old emblem system was far too strict once you got higher up). BUT bvhr also, if they do this, NEEDS to communicate it in game and possibly social media that this is now how killers win and is their new victory condition going forward. Clear, concise and easy to understand in tutorials or popups. Get X number of hooks to win in order to remove the arguing over how killers win/play their games.
I say this because, if things go through as is. Killers are damned if they do, damned if they don't. If they go for kills, they can be punished for doing it too well. Or if the survivors (accidentally or purposefully, doesn't matter here) weaponize incompetence and throw themselves at them or are go nexters. Meaning the killer has to play bad on purpose to not get punished. If they go for unique hooks (12 of course being what bhvr and survivors want us to do) we are actively going against our objective/win condition. The incentive needs to be married with our objective. Otherwise, it doesn't matter what the reward is (unless it ridiculously broken). It will not be sought out if it goes against how we win. -
I posted this already so I'm just gonna leave this here.
Technically you need all of these things to rank up or "win" as killer. 8 hooks but no kills is not enough emblem points to get a decent medal. 4 kills but only 4 hooks is the same thing (I also assume only 4 chases and 4 hits which I will get to in a bit). You also need to get roughly gold in each category in order to 1 pip depending on your rank at this point in time. So ergo by the rules presented in the game, no matter how many kills or hooks you get, unless you pip you lose. Irregardless of your own personal victories which there is nothing wrong with having. But when it comes to the ingame criteria they are abysmal and need to be changed when it comes to the killer side of things.
As stated above I can one hook every survivor and instant down them all but still not rank up. Because I:
A) didn't get enough hooks to meet the threshold of 9 total hooks with 3 kills for a gold rank that is one lost gold emblem. So this whole thing of them saying that 2 kills and 2 escapes is balanced, is in fact nonsense when the system requires me to get 9 hooks with 3 kills to get gold.
B) didn't get enough hits to meet the Malicious emblem requirement of which you need 30 to get gold, losing those points (1 per hit) if you do not hook said survivor before they are healed, so any survivor that body blocks and then gets healed is actually denying you those points if they are healed. And instant down killers are skipping a whole health state. Meaning you are cutting your potential points for both Chaser and Malicious emblems in half.
C) Malicious requires me to get into chases and end them as quickly as possible by getting a hit before a certain amount of time expires (to term it at the moment we'll refer to it as a perfect hit). That time is 15 seconds (worth 90 pts and less for each consecutive 15 second interval afterwards) to get the most amount of points for that chase. Which you need to do twice, one for each health state omitting instant downs for the time being. Each hit gives you 55 and you need a total of 1,800 pts to get gold. I don't care what anyone says no killer can chase 2 survivors at the same time. Any survivor worth their salt (as they should) will just jump back on a gen while the killer is busy. And even if a protection hit is taken, which they get a point for, they will run away and heal thus preventing you from banking that point.
D) You got a good gatekeeper emblem by killing them quickly and preventing gens from popping. Good. Still not ranking up cause you don't have enough medals in the other categories. Now if you decide to be a killer that is not a dick (aka. "tunneller") then you have to let them complete 1 of their objectives of getting gens done. You need 25 points in gate keeper to gold that emblem. with each unfinished gen granting 1 point per minute (up to 9 min) that it can give you a point towards this emblem. Regressing/kicking gens does pretty much nothing and actually benefits survivors to a point. They get points for fixing gens, so if you kick it they are actually getting more points for fixing that gen again towards their emblem. While you get nothing but a stall that unless you are using PGTW is trivial and undone in no time.
E) Sure ya killed em all but how many hooks did you get? 4. You need 8 pts to get gold here. 1 point per hook, 2 for each sacrifice, 2 for each kill and plus 1 for hooking every survivor at least once. Better find that slug too cause they are worth nothing if they bleed out. Looking to secure that kill? better not be too close or you are gonna start to loose chaser points so long as you are within 16 metres of that hook. They have even added a UI element that tells you how many total hooks you have gotten now. Meaning they are trying to push you to get more hooks to let the survivors play longer. I mean let's face it getting facecamped and tunneled sucks (though if you use BT/DS to try and body block and not run away from the killer like you should be, I have no sympathy for you).
In essence this whole system needs to be looked at for the killer side of things. The survivors Emblem's are fine and work as they should. Killers is a hot mess and this needs to be looked at to give a solid "win condition that killers can look at and have a good metric to see how they did in a match. With more things added they can do to sway the match their way for a victory. Am I kicking gens to regress them? Give me points toward an emblem to steal hope from the survivors. Same with pallets. I'm kicking them shouldn't the hope of survivors be drained cause I'm robbing them of their safety net?
They want to implement an MMR system right? How the hell are they going to matchmake me with the right skill level when the system is this bad? There isn't even a system that tells you you have won, going by everybody else's personal victory conditions they just ignore the emblems and substitute their own in. Make an easy to understand and easy to know "win" so we can talk about hard facts and balance around that. If we are gonna use just kills as a metric for victory, then The Nurse is the worst killer in the game and needs to be buffed. While Freddy is hands down the best killer in the game cause he has an overwhelming amount of kills that dwarves ever other killer in the game, and thus should be nerfed.
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Its's a combination of kills, hooks, chases (both number of and how long they last). You want gold in those? 9 hooks and 3 kills. So this whole thing of 2 kills and 2 escapes being balanced is nonsense by default. By this logic of kills being wins, then Nurse needs to be buffed and Freddy needs to be nerfed.
Pips are the victory condition as per the game.
Ya want to know how to pip? Get golds in the emblem categories.
Emblems are a new Ranking Mechanic that was implemented with Patch 1.9.4 into Dead by Daylight . 1 Overview 2 Survivor Emblems 2.1 Lightbringer 2.2 Unbroken 2.3 Benevolent 2.4 Evader 3 Killer Emblems 3.1 Gatekeeper 3.2 Devout 3.3 Malicious 3.4 Chaser 4 Emblem Qualities 5 Ranking 5.1 Pip Conditions 6 Change Log 6.1 Patch 2.0.0 6.2 Patch 2.3.0 6.3 Patch 3.0.0 7 Trivia The Emblem System is a replacement for the Victory Cube for Killers and the old Bloodpoint-related Rank Mechanic for Survivors. A PHere's the link for each category and the requirements for each.
No point in MMR when everyone ignores the pips. May as well open the flood gates and put us all in the same pool.
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Technically you need all of these things to rank up or "win" as killer. 8 hooks but no kills is not enough emblem points to get a decent medal. 4 kills but only 4 hooks is the same thing (I also assume only 4 chases and 4 hits which I will get to in a bit). You also need to get roughly gold in each category in order to 1 pip depending on your rank at this point in time. So ergo by the rules presented in the game, no matter how many kills or hooks you get, unless you pip you lose. Irregardless of your own personal victories which there is nothing wrong with having. But when it comes to the ingame criteria they are abysmal and need to be changed when it comes to the killer side of things.
As stated above I can one hook every survivor and instant down them all but still not rank up. Because I:
A) didn't get enough hooks to meet the threshold of 9 total hooks with 3 kills for a gold rank that is one lost gold emblem. So this whole thing of them saying that 2 kills and 2 escapes is balanced, is in fact nonsense when the system requires me to get 9 hooks with 3 kills to get gold.
B) didn't get enough hits to meet the Malicious emblem requirement of which you need 30 to get gold, losing those points (1 per hit) if you do not hook said survivor before they are healed, so any survivor that body blocks and then gets healed is actually denying you those points if they are healed. And instant down killers are skipping a whole health state. Meaning you are cutting your potential points for both Chaser and Malicious emblems in half.
C) Malicious requires me to get into chases and end them as quickly as possible by getting a hit before a certain amount of time expires (to term it at the moment we'll refer to it as a perfect hit). That time is 15 seconds (worth 90 pts and less for each consecutive 15 second interval afterwards) to get the most amount of points for that chase. Which you need to do twice, one for each health state omitting instant downs for the time being. Each hit gives you 55 and you need a total of 1,800 pts to get gold. I don't care what anyone says no killer can chase 2 survivors at the same time. Any survivor worth their salt (as they should) will just jump back on a gen while the killer is busy. And even if a protection hit is taken, which they get a point for, they will run away and heal thus preventing you from banking that point.
D) You got a good gatekeeper emblem by killing them quickly and preventing gens from popping. Good. Still not ranking up cause you don't have enough medals in the other categories. Now if you decide to be a killer that is not a dick (aka. "tunneller") then you have to let them complete 1 of their objectives of getting gens done. You need 25 points in gate keeper to gold that emblem. with each unfinished gen granting 1 point per minute (up to 9 min) that it can give you a point towards this emblem. Regressing/kicking gens does pretty much nothing and actually benefits survivors to a point. They get points for fixing gens, so if you kick it they are actually getting more points for fixing that gen again towards their emblem. While you get nothing but a stall that unless you are using PGTW is trivial and undone in no time.
E) Sure ya killed em all but how many hooks did you get? 4. You need 8 pts to get gold here. 1 point per hook, 2 for each sacrifice, 2 for each kill and plus 1 for hooking every survivor at least once. Better find that slug too cause they are worth nothing if they bleed out. Looking to secure that kill? better not be too close or you are gonna start to loose chaser points so long as you are within 16 metres of that hook. They have even added a UI element that tells you how many total hooks you have gotten now. Meaning they are trying to push you to get more hooks to let the survivors play longer. I mean let's face it getting facecamped and tunneled sucks (though if you use BT/DS to try and body block and not run away from the killer like you should be, I have no sympathy for you).
In essence this whole system needs to be looked at for the killer side of things. The survivors Emblem's are fine and work as they should. Killers is a hot mess and this needs to be looked at to give a solid "win condition that killers can look at and have a good metric to see how they did in a match. With more things added they can do to sway the match their way for a victory. Am I kicking gens to regress them? Give me points toward an emblem to steal hope from the survivors. Same with pallets. I'm kicking them shouldn't the hope of survivors be drained cause I'm robbing them of their safety net?
They want to implement an MMR system right? How the hell are they going to matchmake me with the right skill level when the system is this bad? There isn't even a system that tells you you have won, going by everybody else's personal victory conditions they just ignore the emblems and substitute their own in. Make an easy to understand and easy to know "win" so we can talk about hard facts and balance around that. If we are gonna use just kills as a metric for victory, then The Nurse is the worst killer in the game and needs to be buffed. While Freddy is hands down the best killer in the game cause he has an overwhelming amount of kills that dwarves ever other killer in the game, and thus should be nerfed.
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I'd be fine with this if it weren't for the horrid frame rate on console.
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If it could be picked up by nurses calling yes. As it stands atm its a mild inconvenience at best.
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Perhaps if you are DWed in a healthy state you can cleanse it yourself but the channel works like Snap out of it. If you are injured and DWed then you need another person to do it but the progress can be saved. Also maybe the more times hit (during each respective phase) the longer it takes too?Also count it as healing. Thoughts?
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My question is whether these stats are for a complete wipe or individual survivor's chances. That is my question. Most killers can get 1 or 2 i would think. But getting all 4 is a very different story depending on killer.
Edit: as well as if this is for swf, solo or mixed groups.