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bad_sandy

bad_sandy

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bad_sandy
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  • @ThatRyanB said:

    I appreciate the different perspectives in here! If you don't mind me interjecting to ask two questions (since I'd love to share this feedback with the team):

    • What is one change that would increase your enjoyment of the Map item rework?
    • What about for the Key item rework?

    For Maps: there is nothing in the add-on description for the Sharpened Flint that indicate that it will remove the map's base feature of seeing pallets and windows. Even if this is intentional, it feels like a bug. I would super appreciate it if you passed on to the team that they should rework the text description of this add-on, as its very misleading. Also, can people see totems in the light if you run this?

    Maps were super powerful before, and it was disappointing that they were underutilized by survivors. The new, current map feels like it gives you only half of what you would want it to at all times, reducing the synergy between perks pretty heavily. Right now, it's a good alternative to Windows of Opportunity (unless you are running Sharpened Flint), but it feels much too niche to be useful in builds dedicated to generators, totems, etc.

    I think adding generators back to its base function would give it some more flexibility and functionality. I kind of like the idea another user posted that you could change the functionality of different maps in the way that toolboxes have different strenghts and weaknesses, but I feel like in the end people would still be trying to buff what it can track via addons regardless of which one they choose. But maybe not!

    Honestly, I found it kind of fun to run around the map and "track" items for later. I miss that kinda.

    I like the mini-Wiretap functionality of the Crimson Stamp, but first impressions is that it might require a slight buff in how long the light appears.

    I haven't played long enough to test this out, but previously maps spawned in the bloodweb way less frequently than other items of the same rarity. Is this still the case? I always felt so hesitant to run them because of how few of them I had. Maybe that affects use-rate?

    I haven't played with Keys yet but I feel like the mini-Object of Obsession that the Blood Amber could be enough of a nerf to not decrease its charges so heavily.

  • I'm a little confused: can someone clarify if there will continue to be new tome/rift lore going forward, or are you retiring that method of delivering lore?

  • I haven’t tried playing on the steam deck yet since it seems not quite finished/ officially supported, but it’s VERY exciting see all this new progress being made! That’s so cool. Whoever sees this—thanks so much for doing this. Can’t wait to try it for real :)