ahnmiyo
ahnmiyo
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- ahnmiyo
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I actually reflected a little bit further with someone's help/commentary and realised that killers do have tangible counters that can remove DS entirely from the match, thus allowing Dying Light to persist just as before -- "don't tunnel" being a primary one, and slugging being another. This is seeming more reasonable now.
I think part of my brain was just not getting that because DS has previously been mostly uncounterable, so I keep getting flashbacks of Lauries and Kates having undeserved second chances that I could do nothing about lol
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Dying Light is the only perk I was really concerned with on this list, and I am deeply saddened to see that the perk I love most has gotten even more difficult to use.
If the obsession can change 3 times, then there is a potential (likelihood*) that I will need to find and kill the obsession 4 times in a match which is.. pointless. If I can accomplish that, then I have already completely won. (This made doubly more difficult by the anti-tunneling quality of the new DS, something which I think is really clever and helpful - but not in a perk that requires identifying and eliminating the obsession for a permanent effect.)The whole feeling behind dying light was the fading hope of seeing the icon appear, the "all has been lost" feeling, knowing most survivors weren't getting out. The fact of the perk being permanent seemed like the whole point of it? I would love for this to be reverted, as in "dying light is unaffected; upon an obsession being killed, the debuff is applied, permanently". Alternatively, dying light's percentage could be dramatically increased, or decreased but stack (meaning a cumulative effect for how many obsessions had been killed).
While I've read above that this wasn't a "non intended nerf", the current situation leaves dying light in a horrible, unreasonably challenging and inconsistent state. This has long been my favorite perk - to me, one of the most interesting killer perks, by far, one which changes how the game plays at a fundamental level - and is now feeling like an empty perk slot. I really, truly hope that your team will reconsider and not make this interesting perk (dying light) into a very average or underwhelming one.