Zek
Zek
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- Zek
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Comments
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2561865#Comment_2561865
Keep telling yourself that
If you think MMR/SBMM is balanced you are sorely mistaken.
Skill based matchmaking implies the level of skill of a player.
Killing or escaping does not imply skill and could be just pure luck. (AFK player, lucky hatch escapes so on and so forth)
Skill should be measured in many aspects, as a killer, gen defense, chase, how fast the chase ends, so on and so forth.
I am a 60 hour killer and I am being matchmade with players with 5k hours into the game, I barely know the maps, let alone all the loop designs and how to counter them.
Matchmaking is unbalanced, from what I see on the forums, even old players are leaving the game, and I can 100% tell you that the current state of the game makes new player get the f**k out of this game ASAP.
If you ever wondered how killing your own product by developers that have absolutely no clue looks like, look no further than DBD.
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@OniHatesSWF said:
It made lots of killer main streamers who get use to play with potato baby survivors realize that this game is absolutely survivor-sided.
Especially new Spirit's father Scott Jund.
Can't wait to see his new Spirit video against high MMR survivor.
Or we will never see it?
I'm looking forward to the update. :)
Maybe it did on the high end, but the system is extremely broken.
For example, I am a new player with 60 hours into the game as a killer and I am constantly being matchmade with 1.5k hours survivors.
If you think that's a good system, its not, it just drives new people away from the game and is very broken.
You cannot tell me that a 60 hours killer is the same skill level with 1.5k hours survivors.
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It's just impossible.
The developers of this game have the oblivious status effect, probably they though how to kill the game and they came up with this.
This game instead of attracting new players, they do their absolute best to make people not play at all.
Just saying, but the developers are clueless.
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@Quentiplex said:
I play Killer 7/10 of the matches I play on DBD. I am extremely experienced with most of them, especially Clown, and I just rock everybody so often I feel bad. I'm not stroking my ego, but what I'm saying is that I am winning consistently, yet being faced with "terrible" survivors. Whether I haven't played enough since it was added (how?) or what, I have no clue why every match feels too easy. Every once and a while I get my foot kicked in, but ever since skill-based matchmaking was implemented, I've been pretty consistent at getting a 3 - 4k or so every game. On the flip-side, I am quite a terrible survivor, but I'm mixed in with an equal amount of god killers and okay ones. I think what most people are complaining about is the exact opposite of what I am, though.
I totally understand what you are saying, and I am not saying that I should dominate every single game, I find games where survivors escape with some witty outplays on the last stretch very satisfying as well.
But, how am I the same skill level as a 3k hours player?
I mean, I barely know the maps let alone all the possible looping tiles rofl.
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@Shroompy said:
I think its fine, not even close to perfect, but fine
I mean, I don't know how this system is fine since it makes the game unplayable for people like me, how does it it even determine a players skill for matchmaking?