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Yumera

Yumera

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Yumera
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  • I'm unsure how much research you have done regarding MMR, and while most of it is still not really fully known, there are some things I think no one else has commented on that should be taken into account.

    At the current moment, mmr is not actually a deciding factor as much as a starting area, queue times are prio'd over MMR by bumping either up or down in bracket (I believe it's supposed to be down but I think it can go either way), I myself do not know the full extent on how this works, but you will see a lot of variation.

    Newer accounts start at a base bracket and just winning a decent amount of matches in a row could really jump it up, on either side. There is something in game for anti smurfing (starting with a higher base MMR), however it only applies in the instance of family sharing, but even if you watch, say for example, content creators that do hardcore challenges on fresh accounts, they tend to face more players with more experience fairly fast.

    Something to also take into account is playing vs SWF's, while you don't know if the players you face are teamed up or not, that can bring players of lower skill into higher skill matches. I myself alongside my friend just got our other friend into the game recently, they still have maybe 100hours of play (me and my friend are at 2k~ each) but we pair with a 4th surv and killer that have 2k-10k+ hours fairly commonly, sometimes less, it really does fluctuate, and unless they're on steam and don't have it hidden, I can't check their hours so this is only off the games that I can check. (I realise this more than likely isnt the case as for your example, but it is always possible.)

    If specifically killer related, each killer has their own individual MMR that "rubber bands" off of your own highest MMR killer. So as an example, if you play Nurse the most, you're likely to have the highest MMR on her, so your other killers would be lower MMR but it's something based off of her MMR (I don't know the stats on it, just that it exists.) You'll rarely ever fully know if one player has like 10k hours while rest of the team is 700-2k hours, the MMR brackets, especially the soft cap, is quite flexible, and you will rarely not bump into other brackets in queue (from my own experience at least playing both sides.)

    I personally can't say I feel much of a change from a losing streak on either side myself, but this could just be me being used to the variety to begin with, and even then the brackets are pretty wide in range of skill for players too. I've also personally have heard some players say it takes them a while to drop their MMR too but there's nothing I can really provide to prove it or not.
    Now in other news, come February they should be changing how MMR works and said it would be more aligned based off how you played in said match rather than the current conditions of winning (3k+ for killer, escape through exit gate for survivor.) It's a while away still but hopefully it'll feel better than what it does currently.