Wooooookie
Wooooookie
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@clownkrieger said:
In the steamforums is a discussion regarding this, and someone suggested to let building blocks just cost capacity if they have a LOS to the harvester path, a guards path, or a trap. That would be a pretty smart solution imo, cause just the "functional hull" would have to be paid for and all the rest would be purely cosmetic.
This, this is a smart solution.
On the other hand I've came across a post, where someone stated his loading times are increasing alot on maps with high capacities. Maybe its the current implemented protection against tedious loading times on slower systems.