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Wommel

Wommel

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Wommel
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  • The update to DH might be one reason more to tunnel. If you dont see a lithe or sprint bust on the first survivor he might have DH. Just tunnel him out and DH is irrelevant.

  • My biggest issue with Nurse is the absurd loud chase music. I have a very hard time hearing where injured survivors are. Yeah I miss recharge as I am also not a good nurse and it helped but I never had such a hard time knowing where they went.

  • The HUD improvements are really nice but for sure not nearly comperable to SWF in level of information. However I do see this as a good change but not on a level where we should start to panic that killer is now impossible.

    To see the real effects we need to wait a bit more. There are just too many players that don't play this game for 10+ hours or more per week and therefore need time to adapt and learn what they can make out of this info.

    To me it looks like the first benefits are that survivors stay a bit longer on gens in the edges of the terror radius if they see another one is beeing chased and more important less ppl kill themselfes on hook when someone isn't running immediately to save them as they see that e.g. a gen is nearly done and know they will likely be rescued a bit later once the gen is done.

    I also don't bring kindred any more and even though it doesn't work as well as with it, it definitely is not as bad as when I didn't bring it before the HUD patch.

    As of now I'd say we are somewhere in a balance between survivor and killer with a lot of broken stuff on both sides that leads to unfun extremes. Would be nice to get rid of some of those extremes tho.

  • @shogoaluni said:

    I always play survivor so therefore I have no idea how it is to play killer so I wanted y'all's perspective on tunneling. If you do tunnel, why do you do it? I am not asking out of saltyness, I'm genuinely curious if it is such a needed game strategy. Do you always tunnel, or is there something a survivor does to influence it? If you do not tunnel, why don't you? What do you do instead of tunneling to still have a productive game? I want to understand what's going on inside killer mains minds so it will help me get less frustrated by getting tunneled out some games. I also want your perspective on this type of stuff since I never play killer, i have no idea how it feels to be on the other side so I don't think it's fair to judge until I get some knowledge from the other end.

    There are many reasons, some very obvious ones and also quite a lot of unintentional tunneling. Apart from game goes bad and you try to save it I usually tunnel in following cases (not always to death but at least to get 1-2 ppl on death hook to end momentum quickly if required):

    • I am sent to a bad map with a less powerful killer, especially if it is a survivor map offering
    • A survivor tries to get my attention at the beginning of the match. I ignore this player, maybe get a free hit and then tunnel whoever goes down first. You might ask why ... so reason is that I saw this often in SWF to protect the others done by a very good mate costing me 3-4 gens to down. Also they tend to anyhow run around me all the time leading to two players off gen and probably a few free hits or even hooks.
    • Flashies, head on, etc. stuff. I am absolutely ok with them using their tools but this can make hooking properly hard and therefore I will work on making it easier for me.
    • I enjoy chasing a specific survivor if they are really good and it is just fun. Yeah I usually throw the game by that but in the end I also play for my fun. However I guess this is still more fun for good survivors than to sit at gens all game but yeah I don't really care.
    • In rare cases I just get pissed due to tb, pallet flashies or whatever. That happened more often in my early dbd times but annoys me less nowadays. Similar to intentionally slugging bully SWF to death ;-)

    To be fair one factor that is mentioned quite often but definitely also true to me is that survivors will complain with basically all kind of gameplays. It seems that for quite a lot players on killer and survivor side everyone and everything is responsible for their loss except their own skills and bad behaviour is therefore completely fine. I am not too surprised as the asymmetric design of the game seems to drive that but I'd really love to see psychological studies on that but ok this is getting off topic now.