WoLFYx_X
WoLFYx_X
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Hello! You might have already found a group to play with tho' but I am also up for some swf sometime. ^^ Don't have that many people to play dbd with nowadays and killer gets pretty lonely after awhile.
I am not a native English speaker but can speak it pretty good tho'. I reside in Europe but I'm pretty flexible with the hours when I play.
Here is my Discord and dbd friend code if you want to add me and play. :)
DBD: Wolfy#d4f9
Discord: WoLFYx_X#0999
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I also had this issue. Just finished my report on it (there wasn't any reports on this when i started to do it). I was playing Deathslinger tho'. It was pretty annoying cause the boon was Shadow Step. ;.;
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@Kayleepaige said:
How about a Stamina/Energy system. Everything you do takes energy. Like in real life. You cannot just sprint for ages unless you are trained to do so. You cannot fix generators without it using energy (not loads but your be surprised) You cannot slam a heavy pallet down without using up energy and you cannot vault through windows without using energy.
This game is far from being realistic, so suggesting it to have something "like in real life" is not that viable. And if so, that stamina system should apply to the killers too (not as strongly as survivors tho') in that case. But the idea is interesting. The stamina depletion could also only affect vaulting and pallet drop actions, like if you vault or drop a pallet it takes stamina and you become "tired" for a xxx amount of time in which you can't drop a pallet or vault until you get your stamina back. This would be in other words like a cooldown like some perks have.
Campers
Earlier this year i would get the odd camper. Usually a Leatherface or Billy. It has always been an issue with this game. Nowadays it seems to happen more especially in lower ranks. If all the changes ive listed were by some miracle implemented into the game then a system where you get punished for not leaving the area if you have not spotted another survivor could be a good idea. Blood/Emblem points could be lowered for every second spent in the area without a survivor being spotted. If exit gates have been opened then the punishment stops as i actually do believe camping with exit gates open is a perfectly fine strategy that shouldnt be punished and should be then up to the survivors left to figure out how to get their team mate out.
I don't see a problem with normal camping, like patrolling the near by area for possible heroes. But facecamping and just standing doing nothing right next to the hook is an another deal. And there already is a perk that encourages killers to leave the hook, BBQ&Chili. And doing gens when someone is being camped is a good way to punish a camping killer too, in the case the survivors are smart enough to do this and don't reclessly try and go save, giving the killer exactly what he wanted. Sure it sucks for the player being camped but it's a possible easy win for the rest.
Tunneling
I actually believe theres a solution to tunneling. Albeit similar to the above. Should a survivor be hooked and saved, if the killer goes for them and no one else, their bp and emblem points should be at least halved, if not quartered for everything they do to that survivor, whether its chasing, hitting, catching, downing or hooking. Even if its a kill. Sadly this is probably the hardest problem to counter even though it sounds like the simplest.
Tunneling is a tactic. Why go after a fully healthy survivor that requires two hits to get downed opposed to one hit an already injured one. And if a killer keeps tunneling one survivor the entire match, leaving the others do whatever they like then that's a bad move from the killer and a good thing for the survivors.
And for gen rushing... Doing gens are the survivors sole objective to escape the trial. You can't really fault them for doing their job in a match.

The other things you mention in your post, you make a good point.
