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Whateverthefuck

Whateverthefuck

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Whateverthefuck
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  • @Peanits said:
    The one massive flaw in that idea: People will just do what the did in the beta.

    You'd just notice a lot of survivors joining lobbies, backing out and re-queuing until they get into a lobby with their friends to circumvent the penalty, since the game would then be unable to detect if they're a group or not. And all the while, you would have killers sitting their watching the Musical Chairs World Championship, as one solo survivor sits there in their lobby legitimately playing the game as one four man squad after another joins, notices there's someone else in the lobby, and leaves.

    This is why I feel it's better to bring solo survivors up to a SWF level and then balance around that.

    Tbh I don't think people ever will do this since humans are naturally lazy but if they make the effort to rejoin lobbies just to have a slight advantage instead of just playing SWF I think they deserve it.

  • @JxshHxrvey said:
    To add to the above post, not all SWF use coms and think how it would just hurt streamers engaging with their communities as well. Secondly, the devs did say that SWF was an intended feature and the fact it wasn't was a common misconception.

    not all SWF use coms

    If you really believe what you just said then I have nothing to add. This just proofs, that you are delusional if you think that in 2018 there is no way of communication as 2,3,4 man premades.

    would just hurt streamers engaging with their communities as well.

    How? So are you saying the streamers are not able to talk to their community WHILE streaming? I mean some viewers can't talk, but so what? This is just up to the streamer not the game. The streamer is able to choose whether to talk to his viewers or not. Making a discord server is free. Just make a temporary discord lobby with password and viola. Stop making invalid and delusional arguments just to defend your point of view.

    Secondly, the devs did say that SWF was an intended feature and the fact it wasn't was a common misconception.

  • @EntityDispleased said:
    At this point they should just add voice comms in game and buff killers all the way. There's no way around swf and if the devs try and come close to changing that up they'd risk losing a big chunk of their not so big playerbase.

    But if you buff killers "all the way" new and casual players will have it a lot of harder. I don't want any hardcore punishment but rather some changes to make it more challenging for SWF players. It can be balanced in some way.

    Also not all swfs are hardcore tryhards, some just want to have fun with friends and getting punished for wanting to have fun doesn't sound right to me.

    You always have edge as SWF player, whether you try hard or not. Your playstyle is up to you.

  • The irony that killers say that looping is a unskillful thing to do, but yet they say tunnelling and camping is a strat.

    Dude listen, most killers run bbq chili, and if as a killer you can't see any or only one survivor in the far and there are no gens nearby you know the survivors are up to something. So of course you'll camp.

    Oh no the survivor is trying its best to not get hit and survivor (killer proceeds to keep chasing this survivor instead of breaking off to check gens and go for others) 3 gens pop on and now killer finally catches the survivor and then proceeds to camp them because of a stupid excuse of 3 gens going off when they could've avoided it by leaving that survivor.

    You wanna know why? Self care. Literally breaks the game. You just hit someone, the survivor runs far away and heals and goes back to being 2 hit again. You can't win games like this unless you run something that slows down the game such as ruin or overcharge.

    You know what.... I'm done.

    Good to know your limits

  • @BigBubs said:
    Hurts you so much that they get extra 2k while you are getting probably twice the amount of BP than they do anyway?

    lol, don't take this game too personal fam. It's not about the BP i think you got it quite wrong. I just want same amount of BP for every exit, say no Hatch escape bonus. It's quite annoying to wait for a survivor to find the hatch. I mean if I find it prior to a survivor it just gets worse and to a point where the more stubborn player wins. Which drags a finished game even further.