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Welshieone

Welshieone

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Welshieone
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  • It'd be a little tricky and would require some REAL data diving, but I think it'd be very telling of the status of the game.

    Start with average times of matches, with killers NOT using ruin vs those with ruin.

    Followed by the information gained what the win/loss ratio for killers of said matches.

    The idea of this would be to settle the constant "Gens are done too quick" "Ruin is a base required perk to compete" arguments we keep hearing/seeing