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WILLwork4food

WILLwork4food

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WILLwork4food
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  • @HolyDarky said:

    Hey everyone and the developers,

    I love use play Auraperks because they are more fun instead of slowdown or regression perks. However, nearly every second match I have at least round about two Distortion players, which is - in my opinion - really unhealthy and I want to explain why:

    1.  It gives some Killer players the feeling that Auraperks are not reliable and they rather play regression perks. Ultimate Wapon is a very common perk because it is much more reliable in finding other survivors (don't get me wrong I think UW needs some changes but the topic is not about this perk).
    2. In my opinion Distorion makes Killers more likely to tunnel a survivor out of the match. The reason is that many Distortion players like to hide and play really carefully which is a big waste of time for the killers to seek for a survivor that is sitting in the corner of the map. In addition, when you give a Distortion player the opportunity to run away after they get hooked, you will never ever see them again. Overall, there are little reasons to chase a Distortion player (if they have zero hookstages) because it is boring. Yes, you could say "Distortion protects you from tunnling because the killer cannot see you". Yes, but OTR does the same with much more value.
    3. Distortion players often play really bad. Of cause, this is my own feeling but I feel that Distortion players are bad at chase because they rather hide instead of trying to improve and take chases and when you find them, they get down in like 5 seconds and choose really akward paths. Of cause not every player but many of them.

    Overall, I think Distortion is an unhealthy perk and need a change in someway (g.e. you get one tokenper Generator back; back to total 5 token and nothing more). I see the point that Distortion is useful, especially in SWF, but it is somehow unhealthy and I'm looking forward to your opinions, maybe I see it differently than some other players.

    Y