W4rhe4rt
W4rhe4rt
About
- Username
- W4rhe4rt
- Joined
- Visits
- 13
- Last Active
Comments
-
The I frames off Dead Hard and "The Game map".
-
Face camping and slugging wouldn't be such a pervasive issue if there was a better balance on the time it takes between survivor and killer objectives. When its possible 4 gens can be done in less than 3 minutes Killers will do what they think will get a win or the most possible BPs. Killers need to be incentivized to be more active and and the current balance doesn't do that.
People can screech "GET GUD" and "GEN PRESSURE" all they want. Nothing will change until the balance does. I'd rather be called trash bc I used "scumy" tactics and won( most BPs). Over being called trash because I lost playing by an invisible rule set designed to benefit one side over the other.
-
It will probably start being used as a trolling/body blocking/hit taking perk. Players will probably start chasing killers around so they can activate it and waste their time. It will be interesting running around with a survivor hugging you to try and make you down them. They will also some how be more salty about being slugged over it.
Still needs some more changes in my limited opnion. DS should be disabled during a collapse/exit gate state and/or if you are the last survivor. Lost a survivor to trap door on a 3K bc they were appreantly being "tunneled" when they were the only one left on the map.