Vatekanore
Vatekanore
About
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- Vatekanore
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Go stealth and don't be the first person to be found, do the gens while avoiding the killer and always know where to go whenever you hear the terror radius
Also- for the love of god don't farm your teammates, tunnelling is a lot easier when you unhook somebody in front of the killer
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Press space and don't hit them
The closing hatch animation has priority over Survivor's trying to enter,
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Just use Small Game or Counterforce my dude, a survivor team has a total of sixteen perks, you can give up one slot to cleanse the totems and make the killer have only three
And if there's Undying, you're gonna be against a killer with two perks.. and trust me, they're not gonna be "defending" the totems when you can power through gens
You have the options to counter the meta you're so mad about, go do it
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@selflessnea said:
https://forum.deadbydaylight.com/en/discussion/comment/2128056#Comment_2128056
Lol cause 99ing a sprint burst isn't a thing
Then use that instead then, i have yet to see a killer complain about 99ing Sprint Burst
But why take time walking to wait out the exhaustion and keep it 99'ed to go to another loop when you can just run the same loop five more times with DH?
Plus- if you're 99ing Sprint Burst, you can't really do gens if you wanna keep it 99'd for when a chase starts, Dead Hard just works every time with no trade-off ( And trust me, being injured is not exactly a trade-off, it's something that will just happen eventually )
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How the hell did they lose to a Trickster who's not only slower than normal, but can't break pallets nor vault windows, sure there's Starstruck but come on, you have to be kidding me xD
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The only perks survivors really run is second chance perks, the others are just considered gimmicky and inconsistent
Dead Hard - Gain the powers of Markiplier E and undo any mistake you made
Decisive Strike - Your teammate farmed you and hid so the killer's only option is your loud moaning ass, guess what, you can stun him now to force him to drop you
Unbreakable - Got downed? Change that in just twenty seconds or get your money back ( Better paired with Decisive Strike for literal invincibility! )
Iron Will - You finally got hit! But it doesn't matter, the killer will have just as hard of a time to get you the second time! ( Can sometimes be obtained for free without the use of the perk just because )
Borrowed Time - Farm your teammate and he'll willingly take a hit for you, so why not just do it? Not like you can be grabbed
Spine Chill/Resilience - Stealth Killer? Don't worry, you'll know when they're coming, and if they get the jump on you you get more gen speed and can loop even better because : Losing blood and having a giant wound means you get more athletic!
And since the only killers that have a consistent good chance against red-rank survivors are Spirit, Nurse and Blight, they can't exactly take these off unless they wanna be tunneled and killed off right away, since that's an obligation from the killer's part to have any chance of a 4k and it's not exactly fun for the survivor either
The reason people want more survivor meta perks is because it changes up the gameplay for both sides, but that's impossible due to the game's core design, it's flawed and those perks deal with those flaws, so unless they nerf everything to the ground, they won't go away
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See- the key difference between Dead Hard and Sprint Burst, is that Dead Hard is on demand, you can literally just press E and undo any kind of mistake you've made, it's even more disgusting than old DS
Being able to dodge a hit whenever you want is the most broken thing in the game as of currently, sure Sprint Burst can get you more distance, but if you ######### up on a loop after that you're down, with Dead Hard, you just don't need to care about mistakes at all, the killer can't hit you so long as it's up
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But then it gets to the same situation as Decisive Strike
By itself it's not that powerful but you have to remember the game has four survivors, they can do two gens at the start of the match like usual and then keep 3 gens on just one side of the map that they can freely finish because there's not a single hook for them to be hooked on after some time
Perks that punish the killer for hooking survivors ( which i add, is the main objective ) should never be a thing, and if they are it has to be very, very weak, and if they become a norm like the Breakdown you're suggesting, the killers won't have any option other than face camping
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I mean, he is literally the worst killer in the game by far, he's easily outdone even by Clown
No lethality, no pressure, no mobility, no slowdown, he, in the very literal sense of the word, is useless
They have to tryhard if they wanna have any chance of getting a single kill, of course they will sound scummy
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You can wait out the timer, it's 3 seconds lesser than before, and also just face camp them, if the unhooker tries anything you get a trade right away
Or just run NOED, then nobody can save regardless of BT