Vaishee
Vaishee
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- Vaishee
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Stridor only works well against iron will otherwise it is confusing btw. So, better to not use IW against stridor.
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@Falkner09 said:
oh sure, let's buff the perk that makes you completely immune to a major consequence of being hit with no limitations.
If anything, iron will needs to be nerfed so there's a time limit on not making sound, like that Yui perk that prevents bleeding for 2 minutes only. as if we can actually see blood with these graphics lol.
I completely agree, I have long wanted to write about this. Why not make an Iron Will a perk which triggering by non-shift walking, or crouching. Scratch marks don't work properly it this game, let's be honest. Really tired of 2-4 Iron wills in every trial by Nurse. It's amazing to play agains full SWF with 4 IW, 4 DS (DH, UB, BT etc) and one plunderer who looted the key (to not let me pick Franklin in lobby) - only option is facecamp lol. And most part of spirit players uses Stridor - so that perk isn't a counter against them. The chase is immediately lost after the Nurse's fatig sometims and no way to find someone except use Bloodhound every game. But who will use WI counterperks on footers which needs a additional perks to catch.
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#Pig is OP
YES - she's knees must overheat while squatting/crouching
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Many of my friends stopped playing because of constantly dropping nasty cards. I'm ready to throw myself when I get The game 3 times in a row then some Yamaokas etc. I remember how Nurses DC's from Lery although this map came across very rarely. Now the chance to get to the closed (garbage) map exceeds 50% or more so there is nothing to be surprised. Although the players on the nurse still come across regularly.
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@Tru3Lemon said:
ppl still dont understand that billy nerf was necessary since billy could just use hes chainsaw without limit going all over the map and yes hes a high mobility killer but he should have a limit for his power cuz ppl just can spam to get the 1 hit down or just going gen to gen so fast without limit so tell why complaining? and do not say look a survivor main or something cuz i play both i see billy a ez killer to be honest all the billys that i see its getting close to a survivor chainsaw time boom down ez.
The addition of overheating mechanics had the least impact on Hillbilly's mobility, fortunately. Well, yes, pallets and structures on the map do not exist, as well as survivors with thousands of hours of play.
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@SnakeSound222 said:
Overheat should stay to prevent camping with the chainsaw revved (it's pretty much game over for that Survivor and very unfun for the Survivor), but these changes need to go. This is just another case of BHVR caving to bad Survivors' complaints. 4.1.0 was the best patch for new Billy.
Yes, gain overheat to the Billy's saw and buff the Bubba so that he doesn't even need to staying on face with the chainsaw revved was a really smart decision, clap. Apparently someone thought that playing Billy in any other way than staying facecamp with the saw is impossible.
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1530252#Comment_1530252
I actually had my doubts but I can't say anything for sure except with the recent cosmetic releases they'd rather milk us for cash than fix their own game
Stopped buying DLC after the last patch, by the way.
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Indeed, developers, why do you still continue to cripple the HillBilly. Overheating from 4.1.2 is a nonsense - I can rev the chainsaw about 3-4 times trying to perform the lethal sprint. This is not enough to knock out an experienced player, especially since then a long rollback follows and kill's most part of fun playing on that killer. You forcing us to use Punctured Muffler every trial how kind of you. Thanks at least the engravings (only&forever for Billy) were returned. It was foolish to add overheating mechanics, as mentioned above, enough miserable animations from patch 4.0.0 for most players to stop playing on it (believe me). Stop disfiguring killers requiring high skill cap. It's quite unfun to play every match against Pig/Wraith-like killer then to meet the leftover players at nurse and billy and fall from them in the minimum time due to lack of experience/shape. Is it really so hard to understand. Сompletely sick of it, registered here to voice it. Red ranks at survs/killers at two accounts to make it clear.
P.S. When the stupid midwich is fixed for the nurse, by the way. Or we will again have to wait soooome months, as in the case of a shack in a swamp and a red forest. Since this nasty card comes up regularly, make it possible to blink on it.
Sincerely.