UrbanRoman
UrbanRoman
About
- Username
- UrbanRoman
- Joined
- Visits
- 10
- Last Active
Comments
-
@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/2275807#Comment_2275807
I'm pretty sure adding more zombies is something the engine won't allow. Atleast that's what the devs said.
Ah really? I wasn't aware of that it kinda renders my whole rework idea pointless then lmao
-
@TheGorgon said:
These all sound like genuinely good ideas, but I think we need to cool off a bit on the topic, just for now. His biggest weakness is his early game, but with mutation rate add ons + Corrupt + possibly LP, that early game is greatly mitigated.
I’d love to come back to these ideas in the near future because they aren’t poor ideas, they’re actually pretty good, but for the meantime, I think his pretty fine.
The only real downside that I’ve seen day1 is his zombies presence on large maps. I’d love to hear if you have any ideas for this because I don’t see their value on large maps if you don’t lead them into survivors or vice-versa.
Thanks for the feedback man and I do 100% agree that I may be jumping the gun here by immediately talking about reworks on day1 lol but these problems just stood out to me and my brain immediately started thinking of solutions. Regarding the whole zombies with large maps thing I think them being on large open maps is a fundamental problem since it's not that hard to just run around them but I have two potential ideas that might help it
The most obvious solution would be to add more zombies to the map and space them out but that runs the risk of being very annoying to go against and just doesn't really seem like the greatest way to go about it. Alternatively you could instead keep the same amount of zombies but increase their base detection rate to cover more ground as well as increase movement speed or do movement speed and allow them to lunge at survivors.
Honestly your question is extremely valid and I don't even really like my OWN answers but I can't see a way to buff the zombies presence on large maps without it being unfair to play against but I'm also now just thinking of solutions off the top of my head haha but it's definitely something to think about.
-
@Adjatha said:
Having survivors who die from any means while still contaminated add 1 to the number of wandering zombies would be DELIGHTFUL. I'm kind of shocked that's NOT in the game.
Right??? It works both as a cool gameplay mechanic that punishes survivors for not getting a vaccine and it also works in a lore way also since the T-virus turns people into zombies in Resident Evil too.