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TwoFace

TwoFace

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TwoFace
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  • I uninstalled the game about 3-4 months ago and I've been playing since you couldn't kick gens as a killer. Imma say this straight up. People are MOSTLY what make this game bad... But combine that with crappy matchmaking, a horrible ranking system, and giving both survivors and killers perks and items that are easily abused only amplifies the issue. Devs should be concerned about this, but they don't seem to be.. I check the forums once in a while cause I have faith this game can be fun again, but the logical part of me knows it may never be... RIP DBD

  • Soooooo, I'm going to take this concept and generalize it a little more... Mind you I am a survivor main, but my killer main friends can often relate to what I have to say so I'm hoping you all can see where I'm coming from as well. I would also like to add these aren't just my thoughts, these are thoughts of my friends as well, including some of the killer main ones.


    Okay, so. There are a bunch of different killers and survivors in the game, however killers have unique ablilities and survivors don't, sure it could be argued that some survivors are inherently quieter/louder than others, and some can blend in to their environment better than others, but that's really the end of it. Really what I'm trying to get at here is, there is a "survivor meta" that is typically a general group of perks that are considered good for survivors to run that will counter MOST killer based metas, however there is pretty much a different "killer meta" for each killer. We as survivors can only do our best in setting ourselves up for success by generalizing all our perks to try to make them all work with every killer. Unfortunately the perks that work against most other killers are, most of the time, sub-par against a spirit (and a few other killers I won't be mentioning due to the fact this is a spirit based thread). And one perk that makes her absolutely unstoppable is strider. Strider takes the survivors only counter to a spirit's phase and laughs in its face, throw beads and some tracking perks on top of that and it gets crazy. Now I WILL say that spine chill (Wich is a perk I ALWAYS run) is Handy, but it doesn't always work in your favor, sure it's *cool* to phase over to a gen and yank someone off of it, but a good spirit usually gets out of phase before getting all the way to a gen, this actually puts MORE pressure on an experienced survivor, because if they have spine chill they've probably moved already but you coming out of phase earlier actually gives you an advantage for a couple reasons, you won't have to worry about coming out of phase and missing a grab (and therefore wasting time) allowing a survivor to get some distance, also a good survivor won't run from the gen if they know you're coming, they will opt to walk. Coming out of phase earlier gives you the advantage to see a larger area around the gen, meaning, if the survivor accidentally walked tward you that's an easy down and if they walked away from you you may have just saved enough time by breaking out of phase a little early to see them turn around a corner.

    Also when people say spirit is boring to play against I usually assume they're talking about a certain type of popular spirit play-style. The "stay by the hook and come back immediately when someone is taken off" play-style. This play-style can be used by a few other killers as well, but usually isn't as effective as it is on spirit. The direct counter to this would normally be borrowed time, but with phase, it's pretty useless. I'm not saying this isn't a valid way to play the game, I'm just saying, I play dbd to have fun. As a survivor if the killer wants to just meme around or something, that's fine with me, I love it! It gives me a break from the salt. If a killer wants to play a fairly normal round patrolling gens, also fine that's still usually fun (even if there is a little post game salt), but staying around the hook, downing the same survivor hook after hook (also known as tunneling/camping) until they're out of the game then moving on to another survivor and doing the same thing is just frustrating, it makes DBD as a whole feel boring. And in the off chance I DO play killer I am usually a "let one live to tell the tale" kind of killer, I usually find it makes for a good post-game chat and is a good way to make friends in the dbd community. Not saying you have to play that way, I'm just saying that's how I prefer it.

    Given all this info I'm sure you can see why it's sometimes frustrating to play against a spirit, and I can full on admit to killing myself on purpose against someone who utilizes some of the above mentioned tactics, but the only thing I can do is apologise for wanting to have fun while playing the game. I usually try to prioritize fun to everything else, for instance if I'm playing in a swf and we absolutely stomp the killer, I will usually be fine with letting the killer kill me even if I could have easily escaped, and some of my normal swf team sees that as okay as well. I believe in the past bhvr has stated that In a fair match the killer should get a 66% kill rate on average.... That means getting a 2-3 kill game pretty consistently. If I die in a match I usually just chalk it up to being part of the 66% and move on with my life. No there is also a certain group of killers who play this game who think you NEED to get a 4k every game, they're usually the people who make the game not fun as they will do anything to get it.


    TLDR; the spirit (and her popular builds) are pretty hard to counter by the survivor via perks. Good survivors usually rely on spine chill to "see" her coming, so find ways to play around that. Spirit is only boring when played a certain way (just my opinion) however, the play-style that makes her boring is a fairly popular one. We should be focusing on having fun while playing this game, after all it's not like it's an e-sport (that is targeted at both survivor and killer mains).

  • Game is only fun to play as survivor with friends imo, if I play solo, I play killer. It's no fun being hooked for the first time and dying because nobody else in the match cares about you. It's not even playing the game at that point, it's just getting into a lobby to die hahaha (note: this dosnt happen all the time, but there are some pretty stupid solo survivors out there)

  • @Daigokojin said:

    It's making me sad how we went from a clever talk to everyone ranting about what they don't like in the game and not reading what has been said before O.o It was my first time posting on the forum, never again

    Obviously first time posting on the forum, all anyone does here is complain and argue XD

  • The devs have stated a survivor should survive about 30% of the time, that means if you're getting 2-3 kills in a match that is intended gameplay. If you're getting mad cause you're not getting 4ks every match, then this game is not for you, pallets were recently nerfed and totems buffed. If you can't catch a survivor then drop Chase and look for someone else, it's easier to catch a survivor out if you catch them trying to save someone else. Unfortunately the devs haven't balanced bloodpoints earned or pops gained with expected kills per match and I think that's what drives this community crazy.