TokenGolem
TokenGolem
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- TokenGolem
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It's not just Killers though. Match making for solo Survivors is a vexing heap of poo as well. (I'm AbysmalFish) Match starts with me and another survivor spawn at a gen and we only work on it for a moment before Leatherface heads our way. I urban evade unseen while my teammate gets downed. Leatherface immediately leaves after hook because of BBQ and I get the safe unhook. My other teammate gets downed within 20 seconds of the unhook so from here on out my three teammates get insta downed/hooked due to BBQ and I play safe unhooker until Leatherface just starts slugging. I almost got my team back up but in the chaos of newly raised lowbies Leatherface found me and it was only a matter of time.
Give me three other survivors with the same amount of play time as either me or Leatherface and we would have had a fun match. Instead I get three straight off the shelf new players vs BBQ sigh <--This is literally 60%-70%ish of my matches at this rank. 2-3 other teammates who have no clue of BBQ and the Killer running the gauntlet in 5 minutes flat. Sometimes I get hatch. Rarely I get the Escape door. Lots of times I die in the end. What can you do when your team don't know they are being seen and auto die? This is the reality of the majority of my solo Survivor matches at this rank, and it's the worst game play imaginable.
Match making that is based off hours played, amount of unlocked teachable perks, general mmr rating, and swf would go a long long way. Anything but this or the OP's example.
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@[Deleted User] said:
The game is mostly fine I just think most players aren't very good at the game plus pair that with the terrible match making and things get bad real fast. In my opinion, I think the devs should base MM off of how many Hours you've put into the game not Rank. I think hours carry much more weight than some EZ red ranks.
MM based on hours. Wouldn't that make the game worth logging into.
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I completely understand OP's point of view. I'm into my first 25-30 hrs playing Killer and the amount of times I get matched vs swf where each player has thousands of hours play time is absurd. (steam friends lists tell the whole story) People will reply "Git Gud" but that's exactly the point. There is definitely a skill gap between your first hundred to couple hundred hours played and people who have been playing for thousands of hours a piece and are coordinating over discord. Maybe there should be a match making system implemented that takes these variables into account?
