The_Mentifery
The_Mentifery
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Sorry for the late response. I hadn't checked this for a bit as I had been busy in real life. Thank you for feedback!!
The power won't make her look like them, but it will make herself seem more like a Survivor with the lack of mask, hiding her weapons and not running in such a predatory manner. (Which is a 50/50 chance, seeing how some players can remember how everyone looked in the lobby or some can be like me, completely forgetting who you're even playing with, lmao.) However, there's an item that can help give the Killer an advantage with the power, specifically "Lock of Hair." With that add-on, it'd allow the Killer to be able to look more like a Survivor that they had killed by hand. Something I'd assume would be great with a Mori or the Rancor perk, and it'd make Survivors be more on edge as to who to trust until it's too late for there to be a safe escape once the person is close.
The second perk is situational, and that's pretty much because I don't really like the idea of perks that just are always good. I like there to be some pros and cons to everything. Plus the perk fits in well with her backstory, so I thought why not?
The third perk, I imagine, wouldn't be the easiest to aim due to the movement of wielding two hefty blades. If successful, I imagine it could down them. I feel like a good way to balance would be to avoid the hits being precise in the game, making the screen swing side to side immensely since it would take obviously a lot of work to manage the feat of maintaining precision with such blades. Plus I'm hoping the charge up time will give Survivors an opportunity to think of a sudden change in route, like going to a pallet or a window (which I imagine will end up being Eris' biggest weakness in certain maps since going through windows will be slower for her due to her size and blades) to avoid the blades.
I hope this answered your questions! Once again, thank you for your feedback. I'll do my best to check often and to take any criticism I get to further this concept into one that will be balanced, new and fun at the same time.