The_Engi_Man
The_Engi_Man
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- The_Engi_Man
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Jar of screams (Nurse): Blinking allows you to see survivors and teleport to them directly, but you can only interupt actions, removes the ability to hurt survivors.
Tactical hatchets (Huntress): Hatchets are stuck in mid-air when thrown, acting like a trap, being invisible until a Survivor gets hit.
Right behind you (Huntress): Get teleported to the landing point of your hatchet.
Boomstick (Huntress): Hatchets provoke an explosion when hitting Something, hurting anyone in the radius up to injured state, headshots count as a mori. You also gain the ability to rocket jump, you can also push survivors around with the explosion. (YEET) (Has a 1% chance to play shooting stars when rocket jumping)
Mirror of lies (Michael Myers): When stalking, your terror radius becomes 0 and you become invisible.
"Reverse" - Mud (Wraith): After being constantly bullied by flashlights, you have decided it was their turn to have their eyes die. All blind effects are returned to the Survivor. (You can put stuns in there as well.)
Jigsaw's instructions (Pig): You have learned what your master wanted from you. Every survivor starts with a RBT, the timer is changed to 9 minutes, RBTs start counting down when the first generator is touched, jigsaw boxes are not able to be interacted with until all generators are completed and an exit gate is opened.
Hand-claw (Freddy): You have mastered the dream world. Survivors fall asleep when in your terror radius, they start seeing clones of Freddy that move in random directions, you have a longer lunge range. (The Pig's ambush)
"Latrophobia" - Class 10 (Doctor): When survivors reach Madness 1, doctor clones will start appearing every 0.1 second around the Survivor, an additional doctor spawns for every Madness tier. You are unable to read the aura of the doctor hallucination.
Balloons (Clown): You now place balloons instead of throwing bottles, the balloons act like tripmines, triggering when a Survivor steps under it, it releases the same gas as the bottles and are ready instantly.
Teemo was here (Trapper): The whole map starts filled with traps, half of them are active, randomized and have random add-ons.
The "it's bigger than it looks" sticc (Hillbilly): Chainsaw range is increased by 10 times, you also move at the speed of sound.
Mechanical parts (Hag): Traps, when triggered, will make a Hag copy appear and hit the Survivor that tripped it. Will Always hit unless use of Dead Hard.
Extra spicy chili (Leatherface): You Always see survivors that entered your domain, all survivors aura are revealed to you, you also move 10% faster.That sure took a long time to write.